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  • 01_tio-boot 简介

    • tio-boot:新一代高性能 Java Web 开发框架
    • tio-boot 入门示例
    • Tio-Boot 配置 : 现代化的配置方案
    • tio-boot 整合 Logback
    • tio-boot 整合 hotswap-classloader 实现热加载
    • 自行编译 tio-boot
    • 最新版本
    • 开发规范
  • 02_部署

    • 使用 Maven Profile 实现分环境打包 tio-boot 项目
    • Maven 项目配置详解:依赖与 Profiles 配置
    • tio-boot 打包成 FastJar
    • 使用 GraalVM 构建 tio-boot Native 程序
    • 使用 Docker 部署 tio-boot
    • 部署到 Fly.io
    • 部署到 AWS Lambda
    • 到阿里云云函数
    • 使用 Deploy 工具部署
    • 胖包与瘦包的打包与部署
    • 使用 Jenkins 部署 Tio-Boot 项目
    • 使用 Nginx 反向代理 Tio-Boot
    • 使用 Supervisor 管理 Java 应用
  • 03_配置

    • 配置参数
    • 服务器监听器
    • 内置缓存系统 AbsCache
    • 使用 Redis 作为内部 Cache
    • 静态文件处理器
    • 基于域名的静态资源隔离
    • DecodeExceptionHandler
  • 04_原理

    • 生命周期
    • 请求处理流程
    • 重要的类
  • 05_json

    • Json
    • 接受 JSON 和响应 JSON
    • 响应实体类
  • 06_web

    • 概述
    • 文件上传
    • 接收请求参数
    • 接收日期参数
    • 接收数组参数
    • 返回字符串
    • 返回文本数据
    • 返回网页
    • 请求和响应字节
    • 文件下载
    • 返回视频文件并支持断点续传
    • http Session
    • Cookie
    • HttpRequest
    • HttpResponse
    • Resps
    • RespBodyVo
    • /zh/06_web/19.html
    • 全局异常处理器
    • 异步
    • 动态 返回 CSS 实现
    • 返回图片
    • Transfer-Encoding: chunked 实时音频播放
    • Server-Sent Events (SSE)
    • 接口访问统计
    • 接口请求和响应数据记录
    • 自定义 Handler 转发请求
    • 使用 HttpForwardHandler 转发所有请求
    • 跨域
    • 添加 Controller
    • 常用工具类
    • HTTP Basic 认证
    • WebJars
    • JProtobuf
  • 07_validate

    • 数据紧校验规范
    • 参数校验
  • 08_websocket

    • 使用 tio-boot 搭建 WebSocket 服务
    • WebSocket 聊天室项目示例
  • 09_java-db

    • java‑db
    • 操作数据库入门示例
    • SQL 模板
    • 数据源配置与使用
    • ActiveRecord
    • Model
    • 生成器与 Model
    • Db 工具类
    • 批量操作
    • 数据库事务处理
    • Cache 缓存
    • Dialect 多数据库支持
    • 表关联操作
    • 复合主键
    • Oracle 支持
    • Enjoy SQL 模板
    • Java-DB 整合 Enjoy 模板最佳实践
    • 多数据源支持
    • 独立使用 ActiveRecord
    • 调用存储过程
    • java-db 整合 Guava 的 Striped 锁优化
    • 生成 SQL
    • 通过实体类操作数据库
    • java-db 读写分离
    • Spring Boot 整合 Java-DB
    • like 查询
    • 常用操作示例
    • Druid 监控集成指南
    • SQL 统计
  • 10_api-table

    • ApiTable 概述
    • 使用 ApiTable 连接 SQLite
    • 使用 ApiTable 连接 Mysql
    • 使用 ApiTable 连接 Postgres
    • 使用 ApiTable 连接 TDEngine
    • 使用 api-table 连接 oracle
    • 使用 api-table 连接 mysql and tdengine 多数据源
    • EasyExcel 导出
    • EasyExcel 导入
    • TQL(Table SQL)前端输入规范
    • ApiTable 实现增删改查
    • 数组类型
    • 单独使用 ApiTable
  • 11_aop

    • JFinal-aop
    • Aop 工具类
    • 配置
    • 配置
    • 独立使用 JFinal Aop
    • @AImport
    • 原理解析
  • 12_cache

    • Caffine
    • Jedis-redis
    • hutool RedisDS
    • Redisson
    • Caffeine and redis
    • CacheUtils 工具类
    • 使用 CacheUtils 整合 caffeine 和 redis 实现的两级缓存
    • 使用 java-db 整合 ehcache
    • 使用 java-db 整合 redis
    • Java DB Redis 相关 Api
    • redis 使用示例
  • 13_认证和权限

    • hutool-JWT
    • FixedTokenInterceptor
    • 使用内置 TokenManager 实现登录
    • 用户系统
    • 重置密码
    • 匿名登录
    • Google 登录
    • 权限校验注解
    • Sa-Token
    • sa-token 登录注册
    • StpUtil.isLogin() 源码解析
    • 短信登录
    • 移动端微信登录实现指南
    • 移动端重置密码
  • 14_i18n

    • i18n
  • 15_enjoy

    • tio-boot 整合 Enjoy 模版引擎文档
    • 引擎配置
    • 表达式
    • 指令
    • 注释
    • 原样输出
    • Shared Method 扩展
    • Shared Object 扩展
    • Extension Method 扩展
    • Spring boot 整合
    • 独立使用 Enjoy
    • tio-boot enjoy 自定义指令 localeDate
    • PromptEngine
    • Enjoy 入门示例-擎渲染大模型请求体
    • Enjoy 使用示例
  • 16_定时任务

    • Quartz 定时任务集成指南
    • 分布式定时任务 xxl-jb
    • cron4j 使用指南
  • 17_tests

    • TioBootTest 类
  • 18_tio

    • TioBootServer
    • tio-core
    • 内置 TCP 处理器
    • 独立启动 UDPServer
    • 使用内置 UDPServer
    • t-io 消息处理流程
    • tio-运行原理详解
    • TioConfig
    • ChannelContext
    • Tio 工具类
    • 业务数据绑定
    • 业务数据解绑
    • 发送数据
    • 关闭连接
    • Packet
    • 监控: 心跳
    • 监控: 客户端的流量数据
    • 监控: 单条 TCP 连接的流量数据
    • 监控: 端口的流量数据
    • 单条通道统计: ChannelStat
    • 所有通道统计: GroupStat
    • 资源共享
    • 成员排序
    • ssl
    • DecodeRunnable
    • 使用 AsynchronousSocketChannel 响应数据
    • 拉黑 IP
    • 深入解析 Tio 源码:构建高性能 Java 网络应用
  • 19_aio

    • ByteBuffer
    • AIO HTTP 服务器
    • 自定义和线程池和池化 ByteBuffer
    • AioHttpServer 应用示例 IP 属地查询
    • 手写 AIO Http 服务器
  • 20_netty

    • Netty TCP Server
    • Netty Web Socket Server
    • 使用 protoc 生成 Java 包文件
    • Netty WebSocket Server 二进制数据传输
    • Netty 组件详解
  • 21_netty-boot

    • Netty-Boot
    • 原理解析
    • 整合 Hot Reload
    • 整合 数据库
    • 整合 Redis
    • 整合 Elasticsearch
    • 整合 Dubbo
    • Listener
    • 文件上传
    • 拦截器
    • Spring Boot 整合 Netty-Boot
    • SSL 配置指南
    • ChannelInitializer
    • Reserve
  • 22_MQ

    • Mica-mqtt
    • EMQX
    • Disruptor
  • 23_tio-utils

    • tio-utils
    • HttpUtils
    • Notification
    • 邮箱
    • JSON
    • 读取文件
    • Base64
    • 上传和下载
    • Http
    • Telegram
    • RsaUtils
    • EnvUtils 使用文档
    • 系统监控
    • 毫秒并发 ID (MCID) 生成方案
  • 24_tio-http-server

    • 使用 Tio-Http-Server 搭建简单的 HTTP 服务
    • tio-boot 添加 HttpRequestHandler
    • 在 Android 上使用 tio-boot 运行 HTTP 服务
    • tio-http-server-native
    • handler 常用操作
  • 25_tio-websocket

    • WebSocket 服务器
    • WebSocket Client
  • 26_tio-im

    • 通讯协议文档
    • ChatPacket.proto 文档
    • java protobuf
    • 数据表设计
    • 创建工程
    • 登录
    • 历史消息
    • 发消息
  • 27_mybatis

    • Tio-Boot 整合 MyBatis
    • 使用配置类方式整合 MyBatis
    • 整合数据源
    • 使用 mybatis-plus 整合 tdengine
    • 整合 mybatis-plus
  • 28_mongodb

    • tio-boot 使用 mongo-java-driver 操作 mongodb
  • 29_elastic-search

    • Elasticsearch
    • JavaDB 整合 ElasticSearch
    • Elastic 工具类使用指南
    • Elastic-search 注意事项
    • ES 课程示例文档
  • 30_magic-script

    • tio-boot 整合 magic-script
  • 31_groovy

    • tio-boot 整合 Groovy
  • 32_firebase

    • 整合 google firebase
    • Firebase Storage
    • Firebase Authentication
    • 使用 Firebase Admin SDK 进行匿名用户管理与自定义状态标记
    • 导出用户
    • 注册回调
    • 登录注册
  • 33_文件存储

    • 文件上传数据表
    • 本地存储
    • 使用 AWS S3 存储文件并整合到 Tio-Boot 项目中
    • 存储文件到 腾讯 COS
  • 34_spider

    • jsoup
    • 爬取 z-lib.io 数据
    • 整合 WebMagic
    • WebMagic 示例:爬取学校课程数据
    • Playwright
    • Flexmark (Markdown 处理器)
    • tio-boot 整合 Playwright
    • 缓存网页数据
  • 36_integration_thirty_party

    • tio-boot 整合 okhttp
    • 整合 GrpahQL
    • 集成 Mailjet
    • 整合 ip2region
    • 整合 GeoLite 离线库
    • 整合 Lark 机器人指南
    • 集成 Lark Mail 实现邮件发送
    • Thymeleaf
    • Swagger
    • Clerk 验证
  • 37_dubbo

    • 概述
    • dubbo 2.6.0
    • dubbo 2.6.0 调用过程
    • dubbo 3.2.0
  • 38_spring

    • Spring Boot Web 整合 Tio Boot
    • spring-boot-starter-webflux 整合 tio-boot
    • Tio Boot 整合 Spring Boot Starter
    • Tio Boot 整合 Spring Boot Starter Data Redis 指南
  • 39_spring-cloud

    • tio-boot spring-cloud
  • 40_mysql

    • 使用 Docker 运行 MySQL
    • /zh/42_mysql/02.html
  • 41_postgresql

    • PostgreSQL 安装
    • PostgreSQL 主键自增
    • PostgreSQL 日期类型
    • Postgresql 金融类型
    • PostgreSQL 数组类型
    • PostgreSQL 全文检索
    • PostgreSQL 查询优化
    • 获取字段类型
    • PostgreSQL 向量
    • PostgreSQL 优化向量查询
    • PostgreSQL 其他
  • 43_oceanbase

    • 快速体验 OceanBase 社区版
    • 快速上手 OceanBase 数据库单机部署与管理
    • 诊断集群性能
    • 优化 SQL 性能指南
    • /zh/43_oceanbase/05.html
  • 50_media

    • JAVE 提取视频中的声音
    • Jave 提取视频中的图片
    • /zh/50_media/03.html
  • 51_asr

    • Whisper-JNI
  • 54_native-media

    • java-native-media
    • JNI 入门示例
    • mp3 拆分
    • mp4 转 mp3
    • 使用 libmp3lame 实现高质量 MP3 编码
    • Linux 编译
    • macOS 编译
    • 从 JAR 包中加载本地库文件
    • 支持的音频和视频格式
    • 任意格式转为 mp3
    • 通用格式转换
    • 通用格式拆分
    • 视频合并
    • VideoToHLS
    • split_video_to_hls 支持其他语言
    • 持久化 HLS 会话
  • 55_telegram4j

    • 数据库设计
    • /zh/55_telegram4j/02.html
    • 基于 MTProto 协议开发 Telegram 翻译机器人
    • 过滤旧消息
    • 保存机器人消息
    • 定时推送
    • 增加命令菜单
    • 使用 telegram-Client
    • 使用自定义 StoreLayout
    • 延迟测试
    • Reactor 错误处理
    • Telegram4J 常见错误处理指南
  • 56_telegram-bots

    • TelegramBots 入门指南
    • 使用工具库 telegram-bot-base 开发翻译机器人
  • 60_LLM

    • 简介
    • AI 问答
    • /zh/60_LLM/03.html
    • /zh/60_LLM/04.html
    • 增强检索(RAG)
    • 结构化数据检索
    • 搜索+AI
    • 集成第三方 API
    • 后置处理
    • 推荐问题生成
    • 连接代码执行器
    • 避免 GPT 混乱
    • /zh/60_LLM/13.html
  • 61_ai_agent

    • 数据库设计
    • 示例问题管理
    • 会话管理
    • 历史记录
    • 对接 Perplexity API
    • 意图识别与生成提示词
    • 智能问答模块设计与实现
    • 文件上传与解析文档
    • 翻译
    • 名人搜索功能实现
    • Ai studio gemini youbue 问答使用说明
    • 自建 YouTube 字幕问答系统
    • 自建 获取 youtube 字幕服务
    • 通用搜索
    • /zh/61_ai_agent/15.html
    • 16
    • 17
    • 18
    • 在 tio-boot 应用中整合 ai-agent
    • 16
  • 62_translator

    • 简介
  • 63_knowlege_base

    • 数据库设计
    • 用户登录实现
    • 模型管理
    • 知识库管理
    • 文档拆分
    • 片段向量
    • 命中测试
    • 文档管理
    • 片段管理
    • 问题管理
    • 应用管理
    • 向量检索
    • 推理问答
    • 问答模块
    • 统计分析
    • 用户管理
    • api 管理
    • 存储文件到 S3
    • 文档解析优化
    • 片段汇总
    • 段落分块与检索
    • 多文档解析
    • 对话日志
    • 检索性能优化
    • Milvus
    • 文档解析方案和费用对比
    • 离线运行向量模型
  • 64_ai-search

    • ai-search 项目简介
    • ai-search 数据库文档
    • ai-search SearxNG 搜索引擎
    • ai-search Jina Reader API
    • ai-search Jina Search API
    • ai-search 搜索、重排与读取内容
    • ai-search PDF 文件处理
    • ai-search 推理问答
    • Google Custom Search JSON API
    • ai-search 意图识别
    • ai-search 问题重写
    • ai-search 系统 API 接口 WebSocket 版本
    • ai-search 搜索代码实现 WebSocket 版本
    • ai-search 生成建议问
    • ai-search 生成问题标题
    • ai-search 历史记录
    • Discover API
    • 翻译
    • Tavily Search API 文档
    • 对接 Tavily Search
    • 火山引擎 DeepSeek
    • 对接 火山引擎 DeepSeek
    • ai-search 搜索代码实现 SSE 版本
    • jar 包部署
    • Docker 部署
    • 爬取一个静态网站的所有数据
    • 网页数据预处理
    • 网页数据检索与问答流程整合
  • 65_java-linux

    • Java 执行 python 代码
    • 通过大模型执行 Python 代码
    • MCP 协议
    • Cline 提示词
    • Cline 提示词-中文版本
  • 66_manim

    • Manim 开发环境搭建
    • 生成场景提示词
    • 生成代码
    • 完整脚本示例
    • 语音合成系统
    • Fish.audio TTS 接口说明文档与 Java 客户端封装
    • 整合 fishaudio 到 java-uni-ai-server 项目
    • 执行 Python (Manim) 代码
    • 使用 SSE 流式传输生成进度的实现文档
    • 整合全流程完整文档
    • HLS 动态推流技术文档
    • manim 分场景生成代码
    • 分场景运行代码及流式播放支持
    • 分场景业务端完整实现流程
    • Maiim布局管理器
    • 仅仅生成场景代码
    • 使用 modal 运行 manim 代码
    • Python 使用 Modal GPU 加速渲染
    • Modal 平台 GPU 环境下运行 Manim
    • Modal Manim OpenGL 安装与使用
    • 优化 GPU 加速
    • 生成视频封面流程
    • Java 调用 manim 命令 执行代码 生成封面
    • Manim 图像生成服务客户端文档
    • /zh/66_manim/25.html
    • /zh/66_manim/26.html
    • /zh/66_manim/27.html
  • 70_tio-boot-admin

    • 入门指南
    • 初始化数据
    • token 存储
    • 与前端集成
    • 文件上传
    • 网络请求
    • 图片管理
    • /zh/70_tio-boot-admin/08.html
    • Word 管理
    • PDF 管理
    • 文章管理
    • 富文本编辑器
  • 71_tio-boot

    • /zh/71_tio-boot/01.html
    • Swagger 整合到 Tio-Boot 中的指南
    • HTTP/1.1 Pipelining 性能测试报告
  • 80_性能测试

    • 压力测试 - tio-http-serer
    • 压力测试 - tio-boot
    • 压力测试 - tio-boot-native
    • 压力测试 - netty-boot
    • 性能测试对比
    • TechEmpower FrameworkBenchmarks
    • 压力测试 - tio-boot 12 C 32G
  • 99_案例

    • 封装 IP 查询服务
    • tio-boot 案例 - 全局异常捕获与企业微信群通知
    • tio-boot 案例 - 文件上传和下载
    • tio-boot 案例 - 整合 ant design pro 增删改查
    • tio-boot 案例 - 流失响应
    • tio-boot 案例 - 增强检索
    • tio-boot 案例 - 整合 function call
    • tio-boot 案例 - 定时任务 监控 PostgreSQL、Redis 和 Elasticsearch
    • Tio-Boot 案例:使用 SQLite 整合到登录注册系统
    • tio-boot 案例 - 执行 shell 命令

01

topic

explain to me how a keystone in arch works

sence prompt

Imagine you're building an arch out of wedge-shaped stones (called **voussoirs**).

1.  **Building Upwards:** You start building from both sides, placing the voussoirs on temporary supports (called **centering**). Each stone leans slightly inwards towards the center of the arch. Gravity wants to pull these stones straight down.

2.  **The Gap at the Top:** As you build up from both sides, you're left with a gap right at the very top center of the arch.

3.  **Enter the Keystone:** This final gap is filled by a specially shaped stone, usually wider at the top and tapering downwards – the **keystone**. It's often the last stone placed.

4.  **The "Locking" Action:** When the keystone is tapped into place, it wedges itself tightly between the voussoirs on either side. This does several crucial things:
    *   **Receives Force:** Gravity pulls down on the keystone itself. More importantly, the voussoirs on either side are pushing inwards and downwards *onto* the sides of the keystone due to their own weight and the weight above them.
    *   **Redirects Force:** Because of its wedge shape, the keystone takes these inward and downward forces and redirects them *outwards and downwards* into the voussoirs sitting directly below it on each side.
    *   **Creates Compression:** This action locks all the stones together. The keystone pushes outwards onto the adjacent stones, which push onto the next ones, and so on. This creates a continuous line of **compression** running through the entire arch.

5.  **Compression is Key:** Stone is very strong under compression (being squeezed) but relatively weak under tension (being pulled apart). An arch, thanks to the keystone locking it together, cleverly transforms the downward pull of gravity into compressive forces that run along the curve of the arch.

6.  **Transfer to Foundations:** These compressive forces travel down through the voussoirs on both sides until they reach the ground or the supporting columns (**abutments**). The abutments must be strong enough to handle not just the downward weight but also the outward push (thrust) generated by the arch.

**In Simple Terms:**

Think of it like leaning two stacks of books against each other. They'll fall inwards unless you put something at the very top to hold them apart. The keystone is that "something" for an arch. It sits at the apex, gets squeezed by the stones on either side, and uses its shape to push back, locking the entire structure together and directing the weight safely down to the ground through compression.

Without the keystone, the arch stones would simply fall inwards. It's the critical piece that completes the structure and allows it to stand strong by keeping everything tightly squeezed together.

code

# -*- coding: utf-8 -*-
import os
import numpy as np
import requests
from contextlib import contextmanager
from manim import *
import hashlib
import math

# Correct import for AudioFileClip
from moviepy import AudioFileClip

# --- Custom Colors ---
MY_STONE_COLOR = "#A9A9A9"  # DarkGray for voussoirs
MY_KEYSTONE_COLOR = "#D2B48C"  # Tan for keystone
MY_GROUND_COLOR = "#8B4513"  # SaddleBrown for ground/abutments
MY_SKY_COLOR = "#ADD8E6"  # LightBlue for background
MY_FORCE_GRAVITY = RED_E # Gravity force color
MY_FORCE_COMPRESSION = BLUE_D # Compression force color
MY_FORCE_THRUST = ORANGE # Outward thrust color
MY_TEXT_COLOR = BLACK # Default text color for light backgrounds
MY_WHITE = "#FFFFFF"
MY_BLACK = "#000000"
MY_HIGHLIGHT_COLOR = YELLOW_D

# --- Font Setup ---
# Ensure you have a font that supports the characters used (like basic Latin and symbols)
# Manim's default should be fine for English and basic symbols.
# If using complex characters or other languages, font checking (as in the prompt) is needed.

# --- TTS Caching Setup ---
CACHE_DIR = "tts_cache"
os.makedirs(CACHE_DIR, exist_ok=True)

class CustomVoiceoverTracker:
    """Tracks audio path and duration for TTS."""
    def __init__(self, audio_path, duration):
        self.audio_path = audio_path
        self.duration = duration

def get_cache_filename(text):
    """Generates a unique filename based on the text hash."""
    # Limit filename length if necessary, although hash should be fixed length
    text_hash = hashlib.md5(text.encode('utf-8')).hexdigest()
    return os.path.join(CACHE_DIR, f"{text_hash}.mp3")

@contextmanager
def custom_voiceover_tts(text, token="123456", base_url="https://uni-ai.fly.dev/api/manim/tts"):
    """
    Fetches TTS audio, caches it, and provides path and duration.
    Usage: with custom_voiceover_tts("text") as tracker: ...
    """
    cache_file = get_cache_filename(text)
    audio_file = cache_file # Initialize audio_file

    if os.path.exists(cache_file):
        audio_file = cache_file
        print(f"Using cached TTS for: {text[:30]}...")
    else:
        print(f"Requesting TTS for: {text[:30]}...")
        try:
            # URL encode the input text to handle special characters
            input_text_encoded = requests.utils.quote(text)
            url = f"{base_url}?token={token}&input={input_text_encoded}"

            response = requests.get(url, stream=True, timeout=60) # Added timeout
            response.raise_for_status() # Raise HTTPError for bad responses (4xx or 5xx)

            with open(cache_file, "wb") as f:
                for chunk in response.iter_content(chunk_size=8192):
                    if chunk:
                        f.write(chunk)
            audio_file = cache_file
            print("TTS downloaded and cached.")

        except requests.exceptions.RequestException as e:
            print(f"TTS API request failed: {e}")
            # Fallback: create a dummy tracker with zero duration
            tracker = CustomVoiceoverTracker(None, 0)
            yield tracker
            return # Exit context manager

    # Ensure audio file exists before processing with MoviePy
    if audio_file and os.path.exists(audio_file):
        try:
            # Use moviepy.editor.AudioFileClip
            clip = AudioFileClip(audio_file)
            duration = clip.duration
            clip.close()
            print(f"Audio duration: {duration:.2f}s")
            tracker = CustomVoiceoverTracker(audio_file, duration)
        except Exception as e:
            print(f"Error processing audio file {audio_file}: {e}")
            # Fallback if audio file is corrupted or invalid
            tracker = CustomVoiceoverTracker(None, 0)
    else:
        # Fallback if audio file was not created or found
        print(f"TTS audio file not found or not created: {audio_file}")
        tracker = CustomVoiceoverTracker(None, 0)

    try:
        yield tracker
    finally:
        # No cleanup needed here as we are caching
        pass

# -----------------------------
# Helper Functions for Arch Geometry
# -----------------------------

def create_voussoir(center, inner_radius, outer_radius, start_angle, end_angle, color=MY_STONE_COLOR):
    """Creates a single wedge-shaped voussoir polygon."""
    points = []
    # Outer arc points
    num_segments = 5 # More segments for smoother arc representation
    for i in range(num_segments + 1):
        angle = start_angle + (end_angle - start_angle) * i / num_segments
        points.append(center + outer_radius * np.array([np.cos(angle), np.sin(angle), 0]))
    # Inner arc points (in reverse)
    for i in range(num_segments + 1):
        angle = end_angle - (end_angle - start_angle) * i / num_segments
        points.append(center + inner_radius * np.array([np.cos(angle), np.sin(angle), 0]))
    # Close the polygon
    points.append(points[0])
    return Polygon(*points, color=color, fill_opacity=1.0, stroke_color=MY_BLACK, stroke_width=1.5)

def create_keystone(center, inner_radius, outer_radius, start_angle, end_angle, top_angle_factor=1.1, bottom_angle_factor=0.9, color=MY_KEYSTONE_COLOR):
    """Creates the keystone polygon, slightly wider at the top."""
    mid_angle = (start_angle + end_angle) / 2
    half_angle_width = (end_angle - start_angle) / 2

    top_start_angle = mid_angle - half_angle_width * top_angle_factor
    top_end_angle = mid_angle + half_angle_width * top_angle_factor
    bottom_start_angle = mid_angle - half_angle_width * bottom_angle_factor
    bottom_end_angle = mid_angle + half_angle_width * bottom_angle_factor

    points = []
    num_segments = 5
    # Outer arc points (wider angle)
    for i in range(num_segments + 1):
        angle = top_start_angle + (top_end_angle - top_start_angle) * i / num_segments
        points.append(center + outer_radius * np.array([np.cos(angle), np.sin(angle), 0]))
    # Bottom right corner
    points.append(center + inner_radius * np.array([np.cos(bottom_end_angle), np.sin(bottom_end_angle), 0]))
    # Inner arc points (narrower angle, reverse)
    for i in range(num_segments + 1):
        angle = bottom_end_angle - (bottom_end_angle - bottom_start_angle) * i / num_segments
        points.append(center + inner_radius * np.array([np.cos(angle), np.sin(angle), 0]))
    # Bottom left corner
    points.append(center + inner_radius * np.array([np.cos(bottom_start_angle), np.sin(bottom_start_angle), 0]))

    # Close the polygon
    points.append(points[0])
    return Polygon(*points, color=color, fill_opacity=1.0, stroke_color=MY_BLACK, stroke_width=1.5)


# -----------------------------
# CombinedScene: Arch Animation
# -----------------------------
class CombinedScene(MovingCameraScene):
    """
    Manim animation explaining the function of a keystone in an arch.
    """
    def construct(self):
        # Use a scene-specific time tracker if needed outside TTS timing
        self.scene_time_tracker = ValueTracker(0)

        # --- Play Scenes Sequentially ---
        self.play_scene_01()
        self.clear_and_reset()

        self.play_scene_02()
        # Don't clear everything, keep arch elements for next scene
        # self.clear_and_reset()

        self.play_scene_03()
        # Keep elements
        # self.clear_and_reset()

        self.play_scene_04()
        # Keep elements
        # self.clear_and_reset()

        self.play_scene_05()
        # Keep elements
        # self.clear_and_reset()

        self.play_scene_06()
        self.clear_and_reset()

        # End of animation message
        final_message = Text("Animation Complete! 😄", font_size=48, color=MY_WHITE)
        bg_final = Rectangle(width=config.frame_width, height=config.frame_height, fill_color=MY_BLACK, fill_opacity=1,
                             stroke_width=0).set_z_index(-10)
        self.add(bg_final)
        self.play(FadeIn(final_message))
        self.wait(2)

    def get_scene_number(self, number_str):
        """Creates and positions the scene number."""
        scene_num = Text(number_str, font_size=24, color=MY_BLACK) # Black for light background
        scene_num.to_corner(UR, buff=0.3)
        scene_num.set_z_index(10) # Ensure it's above background
        return scene_num

    def clear_and_reset(self):
        """Clears current scene objects and resets camera."""
        # Clear updaters explicitly from all mobjects
        all_mobs_to_clear = list(self.mobjects)
        if hasattr(self.camera, 'fixed_in_frame_mobjects'): # Check needed for MovingCameraScene vs 3DScene
             all_mobs_to_clear += list(self.camera.fixed_in_frame_mobjects)

        for mob in all_mobs_to_clear:
             if mob is not None and hasattr(mob, 'get_updaters') and mob.get_updaters():
                 mob.clear_updaters()

        # Use Group for potentially mixed object types
        valid_mobjects = [m for m in all_mobs_to_clear if m is not None]
        all_mobjects_group = Group(*valid_mobjects)

        if all_mobjects_group:
            # Fade out existing objects
            self.play(FadeOut(all_mobjects_group, shift=DOWN * 0.5), run_time=0.5)

        # Clear the scene's mobject list and camera's fixed list
        self.mobjects.clear()
        if hasattr(self.camera, 'fixed_in_frame_mobjects'):
            self.camera.fixed_in_frame_mobjects.clear()


        # Reset camera position and scale
        self.camera.frame.move_to(ORIGIN)
        # Ensure frame dimensions match configuration
        self.camera.frame.set(width=config.frame_width, height=config.frame_height)

        # Reset the custom time tracker
        self.scene_time_tracker.set_value(0)
        self.wait(0.1) # Short pause after reset

    # --- Scene 1: Introduction ---
    def play_scene_01(self):
        """Scene 1: Title and Introduction"""
        self.scene_time_tracker.set_value(0)

        # Background
        bg1 = Rectangle(
            width=config.frame_width, height=config.frame_height,
            fill_color=MY_SKY_COLOR, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg1)

        # Scene Number
        scene_num_01 = self.get_scene_number("01")
        self.add(scene_num_01)

        # Title
        title = Text("The Magic of the Keystone Arch ✨", font_size=60, color=MY_BLACK)
        title.move_to(ORIGIN)

        # --- TTS Integration ---
        voice_text_01 = "Hello! Today we'll explore how a simple stone arch stays standing, focusing on the crucial role of the keystone."
        with custom_voiceover_tts(voice_text_01) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 1 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_01, font_size=32, color=MY_BLACK,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            anim_runtime_title = 2.0
            fade_out_duration = 1.0
            total_anim_duration_planned = anim_runtime_title

            self.play(
                AnimationGroup(
                    FadeIn(subtitle_voice, run_time=0.5),
                    Write(title, run_time=anim_runtime_title),
                    lag_ratio=0.0
                ),
                run_time=anim_runtime_title
            )

            if tracker.duration > 0:
                elapsed_time = total_anim_duration_planned
                time_for_fadeout = fade_out_duration
                remaining_time = tracker.duration - elapsed_time - time_for_fadeout
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0)

            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)

        self.wait(0.5) # Keep title slightly longer before clearing

    # --- Scene 2: Building the Sides ---
    def play_scene_02(self):
        """Scene 2: Building up voussoirs, gravity, the gap."""
        self.scene_time_tracker.set_value(0)

        # Background
        bg2 = Rectangle(width=config.frame_width, height=config.frame_height, fill_color=MY_SKY_COLOR, fill_opacity=1.0, stroke_width=0).set_z_index(-10)
        self.add(bg2)
        scene_num_02 = self.get_scene_number("02")
        self.add(scene_num_02)

        # Arch Parameters
        arch_center = DOWN * 1.5
        inner_radius = 2.5
        outer_radius = 3.5
        arch_angle_span = 150 * DEGREES # Total angle covered by the arch
        start_angle = (90 - arch_angle_span / 2) * DEGREES
        end_angle = (90 + arch_angle_span / 2) * DEGREES
        num_voussoirs_per_side = 5
        total_voussoirs = 2 * num_voussoirs_per_side # Exclude keystone for now
        voussoir_angle = arch_angle_span / (total_voussoirs + 1) # +1 to leave space for keystone

        # Abutments (Support Columns)
        abutment_width = 1.5
        abutment_height = 3
        abutment_left_pos = arch_center + inner_radius * np.array([np.cos(end_angle), np.sin(end_angle), 0]) + LEFT * abutment_width / 2 + DOWN * abutment_height / 2
        abutment_right_pos = arch_center + inner_radius * np.array([np.cos(start_angle), np.sin(start_angle), 0]) + RIGHT * abutment_width / 2 + DOWN * abutment_height / 2

        abutment_left = Rectangle(width=abutment_width, height=abutment_height, color=MY_GROUND_COLOR, fill_opacity=1.0).move_to(abutment_left_pos)
        abutment_right = Rectangle(width=abutment_width, height=abutment_height, color=MY_GROUND_COLOR, fill_opacity=1.0).move_to(abutment_right_pos)
        self.play(Create(abutment_left), Create(abutment_right))
        self.wait(0.5)

        # Voussoirs
        left_voussoirs = VGroup()
        right_voussoirs = VGroup()
        voussoir_list_anim = [] # For AnimationGroup

        for i in range(num_voussoirs_per_side):
            # Right side (building up from start_angle)
            v_start = start_angle + i * voussoir_angle
            v_end = v_start + voussoir_angle
            voussoir_r = create_voussoir(arch_center, inner_radius, outer_radius, v_start, v_end)
            right_voussoirs.add(voussoir_r)
            voussoir_list_anim.append(Create(voussoir_r))

            # Left side (building up from end_angle towards center)
            v_end_l = end_angle - i * voussoir_angle
            v_start_l = v_end_l - voussoir_angle
            voussoir_l = create_voussoir(arch_center, inner_radius, outer_radius, v_start_l, v_end_l)
            left_voussoirs.add(voussoir_l)
            voussoir_list_anim.append(Create(voussoir_l))

        # Store for later scenes
        self.abutments = VGroup(abutment_left, abutment_right)
        self.left_voussoirs = left_voussoirs
        self.right_voussoirs = right_voussoirs
        self.arch_center = arch_center
        self.inner_radius = inner_radius
        self.outer_radius = outer_radius
        self.voussoir_angle = voussoir_angle
        self.num_voussoirs_per_side = num_voussoirs_per_side

        # Gravity Arrows
        gravity_arrows = VGroup()
        # Show on a couple of voussoirs
        if num_voussoirs_per_side >= 2:
            arrow1 = Arrow(start=right_voussoirs[1].get_center_of_mass() + UP*0.1, end=right_voussoirs[1].get_center_of_mass() + DOWN * 0.8, buff=0.1, color=MY_FORCE_GRAVITY)
            arrow2 = Arrow(start=left_voussoirs[1].get_center_of_mass() + UP*0.1, end=left_voussoirs[1].get_center_of_mass() + DOWN * 0.8, buff=0.1, color=MY_FORCE_GRAVITY)
            gravity_arrows.add(arrow1, arrow2)

        # --- TTS Integration ---
        voice_text_02 = "Imagine building an arch. You start placing wedge-shaped stones, called voussoirs, from both sides on temporary supports. Each stone leans inwards. Gravity pulls them down, creating a gap at the very top."
        with custom_voiceover_tts(voice_text_02) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 2 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_02, font_size=32, color=MY_BLACK,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            anim_build_time = 3.0
            anim_gravity_time = 1.5
            fade_out_duration = 1.0
            total_anim_duration_planned = anim_build_time + anim_gravity_time

            self.play(FadeIn(subtitle_voice, run_time=0.5))

            # Animate building voussoirs
            self.play(AnimationGroup(*voussoir_list_anim, lag_ratio=0.15), run_time=anim_build_time)

            # Show gravity
            self.play(AnimationGroup(*[Create(arrow) for arrow in gravity_arrows]), run_time=anim_gravity_time)

            if tracker.duration > 0:
                elapsed_time = 0.5 + total_anim_duration_planned
                time_for_fadeout = fade_out_duration
                remaining_time = tracker.duration - elapsed_time - time_for_fadeout
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0)

            self.play(FadeOut(subtitle_voice), FadeOut(gravity_arrows), run_time=fade_out_duration) # Fade out arrows too

        self.wait(0.5)
        # Keep arch elements on screen

    # --- Scene 3: Introducing the Keystone ---
    def play_scene_03(self):
        """Scene 3: Show the keystone and its shape."""
        self.scene_time_tracker.set_value(0)

        # Ensure previous elements are present (they should be if clear_and_reset wasn't called)
        # If elements were cleared, they'd need to be added back here.
        scene_num_03 = self.get_scene_number("03")
        self.add(scene_num_03) # Add scene number on top

        # Calculate Keystone position and angles
        keystone_start_angle = self.arch_center[1] + self.num_voussoirs_per_side * self.voussoir_angle
        keystone_end_angle = keystone_start_angle + self.voussoir_angle

        # Correct angles based on arch center and span
        arch_angle_span = 150 * DEGREES
        center_angle = 90 * DEGREES
        keystone_start_angle = center_angle - self.voussoir_angle / 2
        keystone_end_angle = center_angle + self.voussoir_angle / 2

        # Create the keystone slightly above its final position
        keystone_obj = create_keystone(
            self.arch_center, self.inner_radius, self.outer_radius,
            keystone_start_angle, keystone_end_angle,
            color=MY_KEYSTONE_COLOR
        )
        keystone_obj.shift(UP * 1.5) # Position it above the gap

        keystone_label = Text("Keystone", font_size=36, color=MY_BLACK)
        keystone_label.next_to(keystone_obj, UP, buff=0.3)

        # Store keystone for next scene
        self.keystone = keystone_obj

        # --- TTS Integration ---
        voice_text_03 = "This top gap is filled by a special stone: the keystone. Notice its wedge shape - wider at the top, tapering downwards."
        with custom_voiceover_tts(voice_text_03) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 3 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_03, font_size=32, color=MY_BLACK,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            anim_keystone_time = 2.0
            anim_indicate_time = 1.5
            fade_out_duration = 1.0
            total_anim_duration_planned = anim_keystone_time + anim_indicate_time

            self.play(FadeIn(subtitle_voice, run_time=0.5))

            # Show keystone and label
            self.play(
                Create(self.keystone),
                FadeIn(keystone_label, shift=UP*0.2),
                run_time=anim_keystone_time
                )

            # Indicate shape
            self.play(Indicate(self.keystone, color=MY_HIGHLIGHT_COLOR, scale_factor=1.1), run_time=anim_indicate_time)

            if tracker.duration > 0:
                elapsed_time = 0.5 + total_anim_duration_planned
                time_for_fadeout = fade_out_duration
                remaining_time = tracker.duration - elapsed_time - time_for_fadeout
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0)

            self.play(FadeOut(subtitle_voice), FadeOut(keystone_label), run_time=fade_out_duration)

        self.wait(0.5)
        # Keep keystone and arch elements

    # --- Scene 4: The Locking Action ---
    def play_scene_04(self):
        """Scene 4: Keystone insertion and force redirection."""
        self.scene_time_tracker.set_value(0)
        scene_num_04 = self.get_scene_number("04")
        self.add(scene_num_04)

        # Target position for keystone
        target_position = self.keystone.get_center() + DOWN * 1.5

        # Forces acting ON the keystone
        gravity_on_keystone = Arrow(
            start=self.keystone.get_center_of_mass() + UP * 0.5, # Start above COM
            end=self.keystone.get_center_of_mass() + DOWN * 0.5, # End below COM
            buff=0.1, color=MY_FORCE_GRAVITY
        )
        # Approximate side force points
        left_force_point = self.keystone.get_critical_point(LEFT + UP*0.1) + RIGHT*0.1
        right_force_point = self.keystone.get_critical_point(RIGHT + UP*0.1) + LEFT*0.1
        force_in_left = Arrow(
            start=left_force_point + LEFT * 0.8 + UP * 0.2,
            end=left_force_point,
            buff=0.1, color=MY_FORCE_COMPRESSION, max_tip_length_to_length_ratio=0.2
        )
        force_in_right = Arrow(
            start=right_force_point + RIGHT * 0.8 + UP * 0.2,
            end=right_force_point,
            buff=0.1, color=MY_FORCE_COMPRESSION, max_tip_length_to_length_ratio=0.2
        )
        forces_on_keystone = VGroup(gravity_on_keystone, force_in_left, force_in_right)

        # Forces exerted BY the keystone (redirected)
        force_out_left_point = self.keystone.get_critical_point(LEFT + DOWN*0.1) + RIGHT*0.1
        force_out_right_point = self.keystone.get_critical_point(RIGHT + DOWN*0.1) + LEFT*0.1
        force_out_left = Arrow(
            start=force_out_left_point,
            end=force_out_left_point + LEFT * 0.8 + DOWN * 0.5,
            buff=0.1, color=MY_FORCE_COMPRESSION, max_tip_length_to_length_ratio=0.2
        )
        force_out_right = Arrow(
            start=force_out_right_point,
            end=force_out_right_point + RIGHT * 0.8 + DOWN * 0.5,
            buff=0.1, color=MY_FORCE_COMPRESSION, max_tip_length_to_length_ratio=0.2
        )
        forces_from_keystone = VGroup(force_out_left, force_out_right)

        # --- TTS Integration ---
        voice_text_04 = "When the keystone is tapped into place, it wedges tightly. Gravity pulls down on it, and the side stones push inwards. Because of its shape, the keystone redirects these forces outwards and downwards into the stones below."
        with custom_voiceover_tts(voice_text_04) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 4 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_04, font_size=32, color=MY_BLACK,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            anim_insert_time = 1.5
            anim_forces_on_time = 2.0
            anim_forces_from_time = 2.0
            fade_out_duration = 1.0
            total_anim_duration_planned = anim_insert_time + anim_forces_on_time + anim_forces_from_time

            self.play(FadeIn(subtitle_voice, run_time=0.5))

            # Animate keystone insertion
            self.play(self.keystone.animate.move_to(target_position), run_time=anim_insert_time)
            # Make forces appear relative to the *moved* keystone
            gravity_on_keystone.move_to(self.keystone.get_center_of_mass()) # Re-center gravity arrow
            force_in_left.move_to(self.keystone.get_critical_point(LEFT + UP*0.1) + LEFT*0.4 + UP*0.1) # Adjust position based on moved keystone
            force_in_right.move_to(self.keystone.get_critical_point(RIGHT + UP*0.1) + RIGHT*0.4 + UP*0.1)
            force_out_left.move_to(self.keystone.get_critical_point(LEFT + DOWN*0.1) + LEFT*0.4 + DOWN*0.25)
            force_out_right.move_to(self.keystone.get_critical_point(RIGHT + DOWN*0.1) + RIGHT*0.4 + DOWN*0.25)


            # Show forces ON keystone
            self.play(
                Create(gravity_on_keystone),
                Create(force_in_left),
                Create(force_in_right),
                run_time=anim_forces_on_time
            )
            # Show forces FROM keystone
            self.play(
                ReplacementTransform(force_in_left.copy().set_opacity(0), force_out_left), # Transform from invisible copies
                ReplacementTransform(force_in_right.copy().set_opacity(0), force_out_right),
                run_time=anim_forces_from_time
            )

            if tracker.duration > 0:
                elapsed_time = 0.5 + total_anim_duration_planned
                time_for_fadeout = fade_out_duration
                remaining_time = tracker.duration - elapsed_time - time_for_fadeout
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0)

            # Keep forces for next scene? Or fade them? Let's fade for now.
            self.play(FadeOut(subtitle_voice), FadeOut(forces_on_keystone), FadeOut(forces_from_keystone), run_time=fade_out_duration)

        self.wait(0.5)
        # Keep arch elements

    # --- Scene 5: Compression & Stability ---
    def play_scene_05(self):
        """Scene 5: Show compression flow through the arch."""
        self.scene_time_tracker.set_value(0)
        scene_num_05 = self.get_scene_number("05")
        self.add(scene_num_05)

        # Create compression arrows along the arch
        compression_arrows = VGroup()
        num_arrows_per_side = self.num_voussoirs_per_side + 1 # Include keystone effect

        # Midpoints between inner and outer radius for arrow path
        mid_radius = (self.inner_radius + self.outer_radius) / 2

        # Right side flow
        for i in range(num_arrows_per_side):
            angle_start = 90*DEGREES + (i - 0.5) * self.voussoir_angle # Midpoint of voussoir/keystone section
            angle_end = angle_start - self.voussoir_angle * 0.8 # Point slightly down the arch

            start_point = self.arch_center + mid_radius * np.array([np.cos(angle_start), np.sin(angle_start), 0])
            end_point = self.arch_center + mid_radius * np.array([np.cos(angle_end), np.sin(angle_end), 0])
            arrow = Arrow(start_point, end_point, buff=0.05, color=MY_FORCE_COMPRESSION, stroke_width=5, max_tip_length_to_length_ratio=0.3)
            compression_arrows.add(arrow)

        # Left side flow
        for i in range(num_arrows_per_side):
            angle_start = 90*DEGREES - (i - 0.5) * self.voussoir_angle
            angle_end = angle_start + self.voussoir_angle * 0.8

            start_point = self.arch_center + mid_radius * np.array([np.cos(angle_start), np.sin(angle_start), 0])
            end_point = self.arch_center + mid_radius * np.array([np.cos(angle_end), np.sin(angle_end), 0])
            arrow = Arrow(start_point, end_point, buff=0.05, color=MY_FORCE_COMPRESSION, stroke_width=5, max_tip_length_to_length_ratio=0.3)
            compression_arrows.add(arrow)

        # Text explanation
        compression_text = Text(
            "This creates COMPRESSION throughout the arch.", t2c={"COMPRESSION": MY_FORCE_COMPRESSION},
            font_size=36, color=MY_BLACK
        ).shift(UP * 2.5)
        stone_strength_text = Text(
            "(Stone is very strong under compression!)",
            font_size=30, color=MY_BLACK, slant=ITALIC
        ).next_to(compression_text, DOWN, buff=0.3)

        # Store arrows for next scene
        self.compression_arrows = compression_arrows

        # --- TTS Integration ---
        voice_text_05 = "This locking action creates a continuous line of compression running through all the stones. It squeezes them together tightly. Importantly, stone is very strong when squeezed like this."
        with custom_voiceover_tts(voice_text_05) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 5 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_05, font_size=32, color=MY_BLACK,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            anim_arrow_time = 3.0
            anim_text_time = 2.0
            fade_out_duration = 1.0
            total_anim_duration_planned = anim_arrow_time + anim_text_time

            self.play(FadeIn(subtitle_voice, run_time=0.5))

            # Animate compression flow
            self.play(AnimationGroup(*[Create(arrow) for arrow in self.compression_arrows], lag_ratio=0.1), run_time=anim_arrow_time)

            # Show text
            self.play(
                FadeIn(compression_text, shift=UP*0.2),
                FadeIn(stone_strength_text, shift=UP*0.2),
                run_time=anim_text_time
            )

            if tracker.duration > 0:
                elapsed_time = 0.5 + total_anim_duration_planned
                time_for_fadeout = fade_out_duration
                remaining_time = tracker.duration - elapsed_time - time_for_fadeout
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0)

            self.play(FadeOut(subtitle_voice), FadeOut(compression_text), FadeOut(stone_strength_text), run_time=fade_out_duration)

        self.wait(0.5)
        # Keep arch and compression arrows

    # --- Scene 6: Force Transfer & Conclusion ---
    def play_scene_06(self):
        """Scene 6: Transfer to foundations, thrust, conclusion."""
        self.scene_time_tracker.set_value(0)
        scene_num_06 = self.get_scene_number("06")
        self.add(scene_num_06)

        # Ensure compression arrows are visible
        self.add(self.compression_arrows)

        # Outward Thrust Arrows
        thrust_left_start = self.abutments[0].get_corner(UR) + LEFT*0.1 + UP*0.1
        thrust_right_start = self.abutments[1].get_corner(UL) + RIGHT*0.1 + UP*0.1
        thrust_left = Arrow(thrust_left_start, thrust_left_start + LEFT * 1.5, buff=0.1, color=MY_FORCE_THRUST, stroke_width=6)
        thrust_right = Arrow(thrust_right_start, thrust_right_start + RIGHT * 1.5, buff=0.1, color=MY_FORCE_THRUST, stroke_width=6)
        thrust_arrows = VGroup(thrust_left, thrust_right)

        # Text
        transfer_text = Text("Compression transfers weight to the foundations (abutments).", font_size=36, color=MY_BLACK).shift(UP * 3.0)
        thrust_text = Text("The arch also pushes outwards (thrust).", t2c={"thrust": MY_FORCE_THRUST}, font_size=36, color=MY_BLACK).next_to(transfer_text, DOWN, buff=0.3)
        conclusion_text = Text("The Keystone locks it all together!", font_size=42, color=MY_KEYSTONE_COLOR, weight=BOLD).shift(DOWN * 3.5)

        # --- TTS Integration ---
        voice_text_06 = "These compressive forces travel down through the stones, safely transferring the weight to the ground supports, called abutments. The arch also generates an outward push, called thrust, that the abutments must resist. The keystone is the critical piece that locks the entire structure, turning gravity into stable compression."
        with custom_voiceover_tts(voice_text_06) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 6 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_06, font_size=32, color=MY_BLACK,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            anim_text1_time = 2.0
            anim_thrust_time = 2.0
            anim_conclusion_time = 1.5
            fade_out_duration = 1.0
            total_anim_duration_planned = anim_text1_time + anim_thrust_time + anim_conclusion_time

            self.play(FadeIn(subtitle_voice, run_time=0.5))

            # Show text and thrust
            self.play(FadeIn(transfer_text, shift=UP*0.2), run_time=anim_text1_time)
            self.play(
                Create(thrust_arrows),
                FadeIn(thrust_text, shift=UP*0.2),
                run_time=anim_thrust_time
            )
            # Highlight Keystone and show conclusion
            self.play(
                Indicate(self.keystone, color=MY_HIGHLIGHT_COLOR, scale_factor=1.2),
                Write(conclusion_text),
                run_time=anim_conclusion_time
            )

            if tracker.duration > 0:
                elapsed_time = 0.5 + total_anim_duration_planned
                time_for_fadeout = fade_out_duration
                remaining_time = tracker.duration - elapsed_time - time_for_fadeout
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0)

            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)

        self.wait(2) # Hold final scene longer


# --- Main execution block ---
if __name__ == "__main__":
    # Basic configuration
    config.pixel_height = 1080 # Set resolution height
    config.pixel_width = 1920 # Set resolution width
    config.frame_rate = 30 # Set frame rate
    config.output_file = "CombinedScene" # Specify output filename
    config.disable_caching = True # Disable caching

    # Set output directory using placeholder for Java replacement
    # Ensure the placeholder format matches what your Java process expects.
    config.media_dir = "./#(output_video)" # Standard placeholder

    # Create and render the scene
    scene = CombinedScene()
    scene.render()

    print(f"Scene rendering finished. Output in: {config.media_dir}")
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Contributors: litongjava