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  • 01_tio-boot 简介

    • tio-boot:新一代高性能 Java Web 开发框架
    • tio-boot 入门示例
    • Tio-Boot 配置 : 现代化的配置方案
    • tio-boot 整合 Logback
    • tio-boot 整合 hotswap-classloader 实现热加载
    • 自行编译 tio-boot
    • 最新版本
    • 开发规范
  • 02_部署

    • 使用 Maven Profile 实现分环境打包 tio-boot 项目
    • Maven 项目配置详解:依赖与 Profiles 配置
    • tio-boot 打包成 FastJar
    • 使用 GraalVM 构建 tio-boot Native 程序
    • 使用 Docker 部署 tio-boot
    • 部署到 Fly.io
    • 部署到 AWS Lambda
    • 到阿里云云函数
    • 使用 Deploy 工具部署
    • 胖包与瘦包的打包与部署
    • 使用 Jenkins 部署 Tio-Boot 项目
    • 使用 Nginx 反向代理 Tio-Boot
    • 使用 Supervisor 管理 Java 应用
  • 03_配置

    • 配置参数
    • 服务器监听器
    • 内置缓存系统 AbsCache
    • 使用 Redis 作为内部 Cache
    • 静态文件处理器
    • 基于域名的静态资源隔离
    • DecodeExceptionHandler
  • 04_原理

    • 生命周期
    • 请求处理流程
    • 重要的类
  • 05_json

    • Json
    • 接受 JSON 和响应 JSON
    • 响应实体类
  • 06_web

    • 概述
    • 文件上传
    • 接收请求参数
    • 接收日期参数
    • 接收数组参数
    • 返回字符串
    • 返回文本数据
    • 返回网页
    • 请求和响应字节
    • 文件下载
    • 返回视频文件并支持断点续传
    • http Session
    • Cookie
    • HttpRequest
    • HttpResponse
    • Resps
    • RespBodyVo
    • /zh/06_web/19.html
    • 全局异常处理器
    • 异步
    • 动态 返回 CSS 实现
    • 返回图片
    • Transfer-Encoding: chunked 实时音频播放
    • Server-Sent Events (SSE)
    • 接口访问统计
    • 接口请求和响应数据记录
    • 自定义 Handler 转发请求
    • 使用 HttpForwardHandler 转发所有请求
    • 跨域
    • 添加 Controller
    • 常用工具类
    • HTTP Basic 认证
    • WebJars
    • JProtobuf
  • 07_validate

    • 数据紧校验规范
    • 参数校验
  • 08_websocket

    • 使用 tio-boot 搭建 WebSocket 服务
    • WebSocket 聊天室项目示例
  • 09_java-db

    • java‑db
    • 操作数据库入门示例
    • SQL 模板
    • 数据源配置与使用
    • ActiveRecord
    • Model
    • 生成器与 Model
    • Db 工具类
    • 批量操作
    • 数据库事务处理
    • Cache 缓存
    • Dialect 多数据库支持
    • 表关联操作
    • 复合主键
    • Oracle 支持
    • Enjoy SQL 模板
    • Java-DB 整合 Enjoy 模板最佳实践
    • 多数据源支持
    • 独立使用 ActiveRecord
    • 调用存储过程
    • java-db 整合 Guava 的 Striped 锁优化
    • 生成 SQL
    • 通过实体类操作数据库
    • java-db 读写分离
    • Spring Boot 整合 Java-DB
    • like 查询
    • 常用操作示例
    • Druid 监控集成指南
    • SQL 统计
  • 10_api-table

    • ApiTable 概述
    • 使用 ApiTable 连接 SQLite
    • 使用 ApiTable 连接 Mysql
    • 使用 ApiTable 连接 Postgres
    • 使用 ApiTable 连接 TDEngine
    • 使用 api-table 连接 oracle
    • 使用 api-table 连接 mysql and tdengine 多数据源
    • EasyExcel 导出
    • EasyExcel 导入
    • TQL(Table SQL)前端输入规范
    • ApiTable 实现增删改查
    • 数组类型
    • 单独使用 ApiTable
  • 11_aop

    • JFinal-aop
    • Aop 工具类
    • 配置
    • 配置
    • 独立使用 JFinal Aop
    • @AImport
    • 原理解析
  • 12_cache

    • Caffine
    • Jedis-redis
    • hutool RedisDS
    • Redisson
    • Caffeine and redis
    • CacheUtils 工具类
    • 使用 CacheUtils 整合 caffeine 和 redis 实现的两级缓存
    • 使用 java-db 整合 ehcache
    • 使用 java-db 整合 redis
    • Java DB Redis 相关 Api
    • redis 使用示例
  • 13_认证和权限

    • hutool-JWT
    • FixedTokenInterceptor
    • 使用内置 TokenManager 实现登录
    • 用户系统
    • 重置密码
    • 匿名登录
    • Google 登录
    • 权限校验注解
    • Sa-Token
    • sa-token 登录注册
    • StpUtil.isLogin() 源码解析
    • 短信登录
    • 移动端微信登录实现指南
    • 移动端重置密码
  • 14_i18n

    • i18n
  • 15_enjoy

    • tio-boot 整合 Enjoy 模版引擎文档
    • 引擎配置
    • 表达式
    • 指令
    • 注释
    • 原样输出
    • Shared Method 扩展
    • Shared Object 扩展
    • Extension Method 扩展
    • Spring boot 整合
    • 独立使用 Enjoy
    • tio-boot enjoy 自定义指令 localeDate
    • PromptEngine
    • Enjoy 入门示例-擎渲染大模型请求体
    • Enjoy 使用示例
  • 16_定时任务

    • Quartz 定时任务集成指南
    • 分布式定时任务 xxl-jb
    • cron4j 使用指南
  • 17_tests

    • TioBootTest 类
  • 18_tio

    • TioBootServer
    • tio-core
    • 内置 TCP 处理器
    • 独立启动 UDPServer
    • 使用内置 UDPServer
    • t-io 消息处理流程
    • tio-运行原理详解
    • TioConfig
    • ChannelContext
    • Tio 工具类
    • 业务数据绑定
    • 业务数据解绑
    • 发送数据
    • 关闭连接
    • Packet
    • 监控: 心跳
    • 监控: 客户端的流量数据
    • 监控: 单条 TCP 连接的流量数据
    • 监控: 端口的流量数据
    • 单条通道统计: ChannelStat
    • 所有通道统计: GroupStat
    • 资源共享
    • 成员排序
    • ssl
    • DecodeRunnable
    • 使用 AsynchronousSocketChannel 响应数据
    • 拉黑 IP
    • 深入解析 Tio 源码:构建高性能 Java 网络应用
  • 19_aio

    • ByteBuffer
    • AIO HTTP 服务器
    • 自定义和线程池和池化 ByteBuffer
    • AioHttpServer 应用示例 IP 属地查询
    • 手写 AIO Http 服务器
  • 20_netty

    • Netty TCP Server
    • Netty Web Socket Server
    • 使用 protoc 生成 Java 包文件
    • Netty WebSocket Server 二进制数据传输
    • Netty 组件详解
  • 21_netty-boot

    • Netty-Boot
    • 原理解析
    • 整合 Hot Reload
    • 整合 数据库
    • 整合 Redis
    • 整合 Elasticsearch
    • 整合 Dubbo
    • Listener
    • 文件上传
    • 拦截器
    • Spring Boot 整合 Netty-Boot
    • SSL 配置指南
    • ChannelInitializer
    • Reserve
  • 22_MQ

    • Mica-mqtt
    • EMQX
    • Disruptor
  • 23_tio-utils

    • tio-utils
    • HttpUtils
    • Notification
    • 邮箱
    • JSON
    • 读取文件
    • Base64
    • 上传和下载
    • Http
    • Telegram
    • RsaUtils
    • EnvUtils 使用文档
    • 系统监控
    • 毫秒并发 ID (MCID) 生成方案
  • 24_tio-http-server

    • 使用 Tio-Http-Server 搭建简单的 HTTP 服务
    • tio-boot 添加 HttpRequestHandler
    • 在 Android 上使用 tio-boot 运行 HTTP 服务
    • tio-http-server-native
    • handler 常用操作
  • 25_tio-websocket

    • WebSocket 服务器
    • WebSocket Client
  • 26_tio-im

    • 通讯协议文档
    • ChatPacket.proto 文档
    • java protobuf
    • 数据表设计
    • 创建工程
    • 登录
    • 历史消息
    • 发消息
  • 27_mybatis

    • Tio-Boot 整合 MyBatis
    • 使用配置类方式整合 MyBatis
    • 整合数据源
    • 使用 mybatis-plus 整合 tdengine
    • 整合 mybatis-plus
  • 28_mongodb

    • tio-boot 使用 mongo-java-driver 操作 mongodb
  • 29_elastic-search

    • Elasticsearch
    • JavaDB 整合 ElasticSearch
    • Elastic 工具类使用指南
    • Elastic-search 注意事项
    • ES 课程示例文档
  • 30_magic-script

    • tio-boot 整合 magic-script
  • 31_groovy

    • tio-boot 整合 Groovy
  • 32_firebase

    • 整合 google firebase
    • Firebase Storage
    • Firebase Authentication
    • 使用 Firebase Admin SDK 进行匿名用户管理与自定义状态标记
    • 导出用户
    • 注册回调
    • 登录注册
  • 33_文件存储

    • 文件上传数据表
    • 本地存储
    • 使用 AWS S3 存储文件并整合到 Tio-Boot 项目中
    • 存储文件到 腾讯 COS
  • 34_spider

    • jsoup
    • 爬取 z-lib.io 数据
    • 整合 WebMagic
    • WebMagic 示例:爬取学校课程数据
    • Playwright
    • Flexmark (Markdown 处理器)
    • tio-boot 整合 Playwright
    • 缓存网页数据
  • 36_integration_thirty_party

    • tio-boot 整合 okhttp
    • 整合 GrpahQL
    • 集成 Mailjet
    • 整合 ip2region
    • 整合 GeoLite 离线库
    • 整合 Lark 机器人指南
    • 集成 Lark Mail 实现邮件发送
    • Thymeleaf
    • Swagger
    • Clerk 验证
  • 37_dubbo

    • 概述
    • dubbo 2.6.0
    • dubbo 2.6.0 调用过程
    • dubbo 3.2.0
  • 38_spring

    • Spring Boot Web 整合 Tio Boot
    • spring-boot-starter-webflux 整合 tio-boot
    • Tio Boot 整合 Spring Boot Starter
    • Tio Boot 整合 Spring Boot Starter Data Redis 指南
  • 39_spring-cloud

    • tio-boot spring-cloud
  • 40_mysql

    • 使用 Docker 运行 MySQL
    • /zh/42_mysql/02.html
  • 41_postgresql

    • PostgreSQL 安装
    • PostgreSQL 主键自增
    • PostgreSQL 日期类型
    • Postgresql 金融类型
    • PostgreSQL 数组类型
    • PostgreSQL 全文检索
    • PostgreSQL 查询优化
    • 获取字段类型
    • PostgreSQL 向量
    • PostgreSQL 优化向量查询
    • PostgreSQL 其他
  • 43_oceanbase

    • 快速体验 OceanBase 社区版
    • 快速上手 OceanBase 数据库单机部署与管理
    • 诊断集群性能
    • 优化 SQL 性能指南
    • /zh/43_oceanbase/05.html
  • 50_media

    • JAVE 提取视频中的声音
    • Jave 提取视频中的图片
    • /zh/50_media/03.html
  • 51_asr

    • Whisper-JNI
  • 54_native-media

    • java-native-media
    • JNI 入门示例
    • mp3 拆分
    • mp4 转 mp3
    • 使用 libmp3lame 实现高质量 MP3 编码
    • Linux 编译
    • macOS 编译
    • 从 JAR 包中加载本地库文件
    • 支持的音频和视频格式
    • 任意格式转为 mp3
    • 通用格式转换
    • 通用格式拆分
    • 视频合并
    • VideoToHLS
    • split_video_to_hls 支持其他语言
    • 持久化 HLS 会话
  • 55_telegram4j

    • 数据库设计
    • /zh/55_telegram4j/02.html
    • 基于 MTProto 协议开发 Telegram 翻译机器人
    • 过滤旧消息
    • 保存机器人消息
    • 定时推送
    • 增加命令菜单
    • 使用 telegram-Client
    • 使用自定义 StoreLayout
    • 延迟测试
    • Reactor 错误处理
    • Telegram4J 常见错误处理指南
  • 56_telegram-bots

    • TelegramBots 入门指南
    • 使用工具库 telegram-bot-base 开发翻译机器人
  • 60_LLM

    • 简介
    • AI 问答
    • /zh/60_LLM/03.html
    • /zh/60_LLM/04.html
    • 增强检索(RAG)
    • 结构化数据检索
    • 搜索+AI
    • 集成第三方 API
    • 后置处理
    • 推荐问题生成
    • 连接代码执行器
    • 避免 GPT 混乱
    • /zh/60_LLM/13.html
  • 61_ai_agent

    • 数据库设计
    • 示例问题管理
    • 会话管理
    • 历史记录
    • 对接 Perplexity API
    • 意图识别与生成提示词
    • 智能问答模块设计与实现
    • 文件上传与解析文档
    • 翻译
    • 名人搜索功能实现
    • Ai studio gemini youbue 问答使用说明
    • 自建 YouTube 字幕问答系统
    • 自建 获取 youtube 字幕服务
    • 通用搜索
    • /zh/61_ai_agent/15.html
    • 16
    • 17
    • 18
    • 在 tio-boot 应用中整合 ai-agent
    • 16
  • 62_translator

    • 简介
  • 63_knowlege_base

    • 数据库设计
    • 用户登录实现
    • 模型管理
    • 知识库管理
    • 文档拆分
    • 片段向量
    • 命中测试
    • 文档管理
    • 片段管理
    • 问题管理
    • 应用管理
    • 向量检索
    • 推理问答
    • 问答模块
    • 统计分析
    • 用户管理
    • api 管理
    • 存储文件到 S3
    • 文档解析优化
    • 片段汇总
    • 段落分块与检索
    • 多文档解析
    • 对话日志
    • 检索性能优化
    • Milvus
    • 文档解析方案和费用对比
    • 离线运行向量模型
  • 64_ai-search

    • ai-search 项目简介
    • ai-search 数据库文档
    • ai-search SearxNG 搜索引擎
    • ai-search Jina Reader API
    • ai-search Jina Search API
    • ai-search 搜索、重排与读取内容
    • ai-search PDF 文件处理
    • ai-search 推理问答
    • Google Custom Search JSON API
    • ai-search 意图识别
    • ai-search 问题重写
    • ai-search 系统 API 接口 WebSocket 版本
    • ai-search 搜索代码实现 WebSocket 版本
    • ai-search 生成建议问
    • ai-search 生成问题标题
    • ai-search 历史记录
    • Discover API
    • 翻译
    • Tavily Search API 文档
    • 对接 Tavily Search
    • 火山引擎 DeepSeek
    • 对接 火山引擎 DeepSeek
    • ai-search 搜索代码实现 SSE 版本
    • jar 包部署
    • Docker 部署
    • 爬取一个静态网站的所有数据
    • 网页数据预处理
    • 网页数据检索与问答流程整合
  • 65_java-linux

    • Java 执行 python 代码
    • 通过大模型执行 Python 代码
    • MCP 协议
    • Cline 提示词
    • Cline 提示词-中文版本
  • 66_manim

    • Manim 开发环境搭建
    • 生成场景提示词
    • 生成代码
    • 完整脚本示例
    • 语音合成系统
    • Fish.audio TTS 接口说明文档与 Java 客户端封装
    • 整合 fishaudio 到 java-uni-ai-server 项目
    • 执行 Python (Manim) 代码
    • 使用 SSE 流式传输生成进度的实现文档
    • 整合全流程完整文档
    • HLS 动态推流技术文档
    • manim 分场景生成代码
    • 分场景运行代码及流式播放支持
    • 分场景业务端完整实现流程
    • Maiim布局管理器
    • 仅仅生成场景代码
    • 使用 modal 运行 manim 代码
    • Python 使用 Modal GPU 加速渲染
    • Modal 平台 GPU 环境下运行 Manim
    • Modal Manim OpenGL 安装与使用
    • 优化 GPU 加速
    • 生成视频封面流程
    • Java 调用 manim 命令 执行代码 生成封面
    • Manim 图像生成服务客户端文档
    • /zh/66_manim/25.html
    • /zh/66_manim/26.html
    • /zh/66_manim/27.html
  • 70_tio-boot-admin

    • 入门指南
    • 初始化数据
    • token 存储
    • 与前端集成
    • 文件上传
    • 网络请求
    • 图片管理
    • /zh/70_tio-boot-admin/08.html
    • Word 管理
    • PDF 管理
    • 文章管理
    • 富文本编辑器
  • 71_tio-boot

    • /zh/71_tio-boot/01.html
    • Swagger 整合到 Tio-Boot 中的指南
    • HTTP/1.1 Pipelining 性能测试报告
  • 80_性能测试

    • 压力测试 - tio-http-serer
    • 压力测试 - tio-boot
    • 压力测试 - tio-boot-native
    • 压力测试 - netty-boot
    • 性能测试对比
    • TechEmpower FrameworkBenchmarks
    • 压力测试 - tio-boot 12 C 32G
  • 99_案例

    • 封装 IP 查询服务
    • tio-boot 案例 - 全局异常捕获与企业微信群通知
    • tio-boot 案例 - 文件上传和下载
    • tio-boot 案例 - 整合 ant design pro 增删改查
    • tio-boot 案例 - 流失响应
    • tio-boot 案例 - 增强检索
    • tio-boot 案例 - 整合 function call
    • tio-boot 案例 - 定时任务 监控 PostgreSQL、Redis 和 Elasticsearch
    • Tio-Boot 案例:使用 SQLite 整合到登录注册系统
    • tio-boot 案例 - 执行 shell 命令

PYPH 151 homework 1 Quesiton 1

Question

  1. If two vectors have the same magnitude, do their components have to be the same?

No. The magnitude of a vector is equal to the Pythagorean sum of its components, i.e. (v = \sqrt{v_x^2 + v_y^2}). So, it is possible to have different components which sum up to the magnitude. For example, the vector ((3,4)) has the same magnitude (viz. (5)) as the vector ((1,\sqrt{24})).

Explanation

Sence Prompt

No, two vectors with the same magnitude do not necessarily have the same components.

Here's why:

  • Magnitude vs. Components: The magnitude of a vector is its length, calculated using the Pythagorean theorem. The components of a vector describe its direction and "stretch" along coordinate axes.

  • Direction Matters: Two vectors can have the same length but point in different directions. If they point in different directions, their components along a given coordinate system will be different.

Example (2D):

Consider two vectors with a magnitude of 5:

  • Vector A: Components (3, 4). Magnitude = √(3² + 4²) = √25 = 5
  • Vector B: Components (5, 0). Magnitude = √(5² + 0²) = √25 = 5

Both vectors have the same magnitude (5), but their components are different.

In summary: Equal magnitude only implies that the "lengths" of the vectors are the same. The components must be identical for the vectors to be equal (same magnitude and direction).

Code CN

# -*- coding: utf-8 -*-
import os
import numpy as np
import requests
from contextlib import contextmanager
from manim import *
import hashlib
import manimpango # For font checking

# Import specific colors if needed (using SVGNAMES for broader compatibility)
from manim.utils.color.SVGNAMES import BLUE, GREEN, YELLOW, RED, WHITE, BLACK, GRAY, LIGHTGRAY, DARKGRAY

# Correct import for AudioFileClip
from moviepy import AudioFileClip

# --- Font Checking ---
DEFAULT_FONT = "Noto Sans CJK SC" # Example CJK font
available_fonts = manimpango.list_fonts()
final_font = None

if DEFAULT_FONT in available_fonts:
    print(f"字体 '{DEFAULT_FONT}' 已找到。")
    final_font = DEFAULT_FONT
else:
    print(f"警告: 字体 '{DEFAULT_FONT}' 未找到。正在尝试备用字体...")
    fallback_fonts = ["PingFang SC", "Microsoft YaHei", "SimHei", "Arial Unicode MS"]
    found_fallback = False
    for font in fallback_fonts:
        if font in available_fonts:
            print(f"已切换到备用字体: '{font}'")
            final_font = font
            found_fallback = True
            break
    if not found_fallback:
        print(f"警告: 未找到指定的 '{DEFAULT_FONT}' 或任何备用中文字体。将使用 Manim 默认字体,中文可能无法正确显示。")
        # final_font remains None, Manim will use its default

# --- Custom Colors ---
MY_BLUE = "#2563EB"
MY_GREEN = "#10B981"
MY_YELLOW = "#F59E0B"
MY_RED = "#EF4444"
MY_PURPLE = "#8B5CF6"
MY_BACKGROUND = "#111827" # Dark background
MY_TEXT_COLOR = WHITE
MY_AXIS_COLOR = LIGHTGRAY
MY_GRID_COLOR = DARKGRAY

# --- TTS Caching Setup ---
CACHE_DIR = "tts_cache"
os.makedirs(CACHE_DIR, exist_ok=True)

class CustomVoiceoverTracker:
    """Tracks audio path and duration for TTS."""
    def __init__(self, audio_path, duration):
        self.audio_path = audio_path
        self.duration = duration

def get_cache_filename(text):
    """Generates a unique filename based on the text hash."""
    text_hash = hashlib.md5(text.encode('utf-8')).hexdigest()
    return os.path.join(CACHE_DIR, f"{text_hash}.mp3")

@contextmanager
def custom_voiceover_tts(text, token="123456", base_url="https://uni-ai.fly.dev/api/manim/tts"):
    """
    Fetches TTS audio, caches it, and provides path and duration.
    Usage: with custom_voiceover_tts("text") as tracker: ...
    """
    cache_file = get_cache_filename(text)
    audio_file = cache_file # Initialize audio_file

    if os.path.exists(cache_file):
        audio_file = cache_file
        print(f"Using cached TTS for: {text[:30]}...")
    else:
        print(f"Requesting TTS for: {text[:30]}...")
        try:
            input_text_encoded = requests.utils.quote(text)
            url = f"{base_url}?token={token}&input={input_text_encoded}"

            response = requests.get(url, stream=True, timeout=60)
            response.raise_for_status()

            with open(cache_file, "wb") as f:
                for chunk in response.iter_content(chunk_size=8192):
                    if chunk:
                        f.write(chunk)
            audio_file = cache_file
            print("TTS downloaded and cached.")

        except requests.exceptions.RequestException as e:
            print(f"TTS API request failed: {e}")
            tracker = CustomVoiceoverTracker(None, 0)
            yield tracker
            return

    if audio_file and os.path.exists(audio_file):
        try:
            # Use moviepy.editor.AudioFileClip
            clip = AudioFileClip(audio_file)
            duration = clip.duration
            clip.close()
            print(f"Audio duration: {duration:.2f}s")
            tracker = CustomVoiceoverTracker(audio_file, duration)
        except Exception as e:
            print(f"Error processing audio file {audio_file}: {e}")
            tracker = CustomVoiceoverTracker(None, 0)
    else:
        print(f"TTS audio file not found or not created: {audio_file}")
        tracker = CustomVoiceoverTracker(None, 0)

    try:
        yield tracker
    finally:
        pass

# --- Custom TeX Template for \color[HTML] ---
# Needed if using \color[HTML]{...} in MathTex/Tex
color_support_template = TexTemplate(
    preamble=r"""
\documentclass[preview]{standalone}
\usepackage{amsmath}
\usepackage{amssymb}
\usepackage[HTML]{xcolor} %% <<< MUST INCLUDE THIS LINE for \color[HTML]
\usepackage{graphicx}
% Add other necessary packages here (e.g., ctex for Chinese in LaTeX)
% \usepackage{ctex} % Uncomment if mixing Chinese/Unicode in MathTex via \text{} (Risky!)
"""
)

# -----------------------------
# CombinedScene: Vector Magnitude vs Components
# -----------------------------
class CombinedScene(MovingCameraScene):
    """
    Explains why vectors with the same magnitude don't necessarily have the same components.
    """
    def setup(self):
        """Set default font if available."""
        Scene.setup(self)
        if final_font:
            Text.set_default(font=final_font)
            print(f"Default font set to: {final_font}")
        else:
            print("Using Manim's default font.")
        # Set default TexTemplate if needed globally
        # Tex.set_default(tex_template=color_support_template)
        # MathTex.set_default(tex_template=color_support_template)

    def construct(self):
        # Use a scene-specific time tracker if needed outside TTS timing
        self.scene_time_tracker = ValueTracker(0)

        # --- Play Scenes Sequentially ---
        self.play_scene_01() # Introduction
        self.clear_and_reset()

        self.play_scene_02() # Vector A Example
        self.clear_and_reset()

        self.play_scene_03() # Vector B Example
        self.clear_and_reset()

        self.play_scene_04() # Comparison and Conclusion
        self.clear_and_reset()

        # End of animation message
        final_message = Text("动画结束,感谢观看! 😄", font_size=48, color=MY_TEXT_COLOR)
        bg_final = Rectangle(width=self.camera.frame_width, height=self.camera.frame_height, fill_color=MY_BACKGROUND, fill_opacity=1,
                             stroke_width=0).set_z_index(-10)
        self.add(bg_final)
        self.play(FadeIn(final_message))
        self.wait(2)

    def get_scene_number(self, number_str):
        """Creates and positions the scene number."""
        scene_num = Text(number_str, font_size=24, color=LIGHTGRAY)
        scene_num.to_corner(UR, buff=0.3)
        scene_num.set_z_index(10) # Ensure it's above background
        return scene_num

    def clear_and_reset(self):
        """Clears all mobjects and resets the camera."""
        # Clear updaters from all mobjects
        all_mobs_to_clear = list(self.mobjects)
        # Include fixed_in_frame_mobjects if in ThreeDScene context (not needed for MovingCameraScene unless manually added)
        # if hasattr(self.camera, 'fixed_in_frame_mobjects'):
        #     all_mobs_to_clear += list(self.camera.fixed_in_frame_mobjects)

        for mob in all_mobs_to_clear:
            # Check if the updater list is not empty before clearing
            if mob is not None and hasattr(mob, 'get_updaters') and mob.get_updaters():
                 mob.clear_updaters()

        # Use Group for potentially mixed object types
        valid_mobjects = [m for m in self.mobjects if m is not None]
        all_mobjects_group = Group(*valid_mobjects)

        if all_mobjects_group:
            self.play(FadeOut(all_mobjects_group, shift=DOWN * 0.5), run_time=0.5)

        # Clear the scene's mobject list
        self.clear()
        # If fixed_in_frame_mobjects were used, clear them too
        # if hasattr(self.camera, 'fixed_in_frame_mobjects'):
        #     self.camera.fixed_in_frame_mobjects.clear()

        # Reset camera position and scale for MovingCameraScene
        self.camera.frame.move_to(ORIGIN)
        # Ensure frame dimensions match configuration
        self.camera.frame.set(width=config.frame_width, height=config.frame_height)
        # Reset zoom/scale if needed (set width is usually sufficient)
        # self.camera.frame.scale(1 / self.camera.frame.get_width() * config.frame_width) # More robust reset if scale was used

        # Reset the custom time tracker
        self.scene_time_tracker.set_value(0)
        self.wait(0.1) # Short pause after reset

    # --- Scene 1: Introduction ---
    def play_scene_01(self):
        """Scene 1: Introduce the question."""
        self.scene_time_tracker.set_value(0)

        # Background
        bg1 = Rectangle(
            width=self.camera.frame_width, height=self.camera.frame_height,
            fill_color=MY_BACKGROUND, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg1)

        # Scene Number
        scene_num_01 = self.get_scene_number("01")
        self.add(scene_num_01)

        # Title
        title = Text(
            "疑问 🤔:模长相同的向量,分量一定相同吗?",
            font_size=48,
            color=MY_TEXT_COLOR,
            # Use width for auto line breaking if needed
            width=config.frame_width - 2,
            should_center=True
        )
        title.move_to(ORIGIN)

        # --- TTS Integration ---
        voice_text_01 = "大家好!今天我们来探讨一个关于向量的问题:模长相同的两个向量,它们的坐标分量一定相同吗? 🤔"
        with custom_voiceover_tts(voice_text_01) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 1 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_01, font_size=32, color=MY_TEXT_COLOR,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            # Animation
            anim_runtime = 2.0
            fade_out_duration = 1.0
            self.play(
                AnimationGroup(
                    FadeIn(subtitle_voice, run_time=0.5),
                    Write(title), # Use Write for Text if it looks better, else FadeIn
                    lag_ratio=0.0
                ),
                run_time=anim_runtime
            )

            # Calculate wait time
            if tracker.duration > 0:
                elapsed_time = anim_runtime
                remaining_time = tracker.duration - elapsed_time - fade_out_duration
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.5) # Wait if no audio

            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)

        self.wait(0.5)

    # --- Scene 2: Vector A Example ---
    def play_scene_02(self):
        """Scene 2: Show Vector A, its components, and magnitude."""
        self.scene_time_tracker.set_value(0)

        # Background & Grid
        bg2 = Rectangle(
            width=self.camera.frame_width, height=self.camera.frame_height,
            fill_color=MY_BACKGROUND, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg2)
        grid = NumberPlane(
            x_range=[-8, 8, 1], y_range=[-5, 5, 1],
            x_length=self.camera.frame_width, y_length=self.camera.frame_height,
            background_line_style={"stroke_color": MY_GRID_COLOR, "stroke_width": 1, "stroke_opacity": 0.4},
            axis_config={"stroke_width": 0}, # Hide grid's own axes
            x_axis_config={"stroke_width": 0},
            y_axis_config={"stroke_width": 0},
        ).set_z_index(-9)
        self.add(grid)

        # Scene Number
        scene_num_02 = self.get_scene_number("02")
        self.add(scene_num_02)

        # Axes
        axes = Axes(
            x_range=[-1, 6, 1], y_range=[-1, 5, 1],
            x_length=7, y_length=6,
            axis_config={"color": MY_AXIS_COLOR, "include_numbers": True, "tip_shape": StealthTip},
            x_axis_config={"color": MY_AXIS_COLOR},
            y_axis_config={"color": MY_AXIS_COLOR},
            tips=True, # Show tips
        ).add_coordinates() # Add coordinate numbers
        axes.move_to(ORIGIN)
        self.axes = axes # Store axes as instance variable if needed later

        # Vector A
        vec_A_coords = np.array([3, 4, 0])
        vec_A = Vector(vec_A_coords, color=MY_BLUE, tip_shape=ArrowTriangleFilledTip)
        vec_A_label = MathTex(r"\vec{A} = (3, 4)", color=MY_BLUE, font_size=36)
        vec_A_label.next_to(vec_A.get_end(), UR, buff=0.2)

        # Magnitude Calculation for A
        # Use rf string for raw formatting, allows backslashes
        mag_A_calc = MathTex(
            r"|\vec{A}| = \sqrt{3^2 + 4^2}", r" = \sqrt{9 + 16}", r" = \sqrt{25}", r" = 5",
            font_size=40, color=MY_TEXT_COLOR
        )
        # Arrange parts horizontally
        mag_A_calc.arrange(RIGHT, buff=0.2)
        mag_A_calc.to_edge(UP, buff=0.5) # Position calculation at the top

        # --- TTS Integration ---
        voice_text_02 = "我们来看第一个例子。假设向量 A 的分量是 (3, 4)。我们可以画出这个向量。现在我们来计算它的模长,根据勾股定理,模长等于根号下 3 的平方加 4 的平方,也就是根号 25,等于 5。"
        with custom_voiceover_tts(voice_text_02) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 2 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_02, font_size=32, color=MY_TEXT_COLOR,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            # Animations
            self.play(
                AnimationGroup(
                    FadeIn(subtitle_voice, run_time=0.5),
                    Create(axes),
                    lag_ratio=0.0
                ),
                run_time=1.5
            )
            self.play(
                Create(vec_A), # Use Create for Vector
                Write(vec_A_label),
                run_time=1.5
            )
            # Show calculation step-by-step
            self.play(Write(mag_A_calc[0]), run_time=1.5) # sqrt(3^2 + 4^2)
            self.play(Write(mag_A_calc[1]), run_time=1.0) # = sqrt(9+16)
            self.play(Write(mag_A_calc[2]), run_time=1.0) # = sqrt(25)
            self.play(Write(mag_A_calc[3]), run_time=1.0) # = 5
            # Highlight the result
            self.play(Indicate(mag_A_calc[3], color=MY_YELLOW, scale_factor=1.2), run_time=1.0)

            # Calculate wait time
            anim_time = 1.5 + 1.5 + 1.5 + 1.0 + 1.0 + 1.0 + 1.0 # Total animation time
            fade_out_duration = 1.0
            if tracker.duration > 0:
                elapsed_time = anim_time
                remaining_time = tracker.duration - elapsed_time - fade_out_duration
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0) # Wait if no audio

            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)

        self.wait(0.5)

    # --- Scene 3: Vector B Example ---
    def play_scene_03(self):
        """Scene 3: Show Vector B, its components, and magnitude."""
        self.scene_time_tracker.set_value(0)

        # Background & Grid (same as Scene 2)
        bg3 = Rectangle(
            width=self.camera.frame_width, height=self.camera.frame_height,
            fill_color=MY_BACKGROUND, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg3)
        grid = NumberPlane(
            x_range=[-8, 8, 1], y_range=[-5, 5, 1],
            x_length=self.camera.frame_width, y_length=self.camera.frame_height,
            background_line_style={"stroke_color": MY_GRID_COLOR, "stroke_width": 1, "stroke_opacity": 0.4},
            axis_config={"stroke_width": 0}, x_axis_config={"stroke_width": 0}, y_axis_config={"stroke_width": 0},
        ).set_z_index(-9)
        self.add(grid)

        # Scene Number
        scene_num_03 = self.get_scene_number("03")
        self.add(scene_num_03)

        # Axes (same as Scene 2)
        axes = Axes(
            x_range=[-1, 6, 1], y_range=[-1, 5, 1],
            x_length=7, y_length=6,
            axis_config={"color": MY_AXIS_COLOR, "include_numbers": True, "tip_shape": StealthTip},
            x_axis_config={"color": MY_AXIS_COLOR},
            y_axis_config={"color": MY_AXIS_COLOR},
            tips=True,
        ).add_coordinates()
        axes.move_to(ORIGIN)
        self.add(axes) # Add axes directly as they are reused visually
        self.axes = axes # Update instance variable if needed

        # Vector B
        vec_B_coords = np.array([5, 0, 0])
        vec_B = Vector(vec_B_coords, color=MY_GREEN, tip_shape=ArrowTriangleFilledTip)
        vec_B_label = MathTex(r"\vec{B} = (5, 0)", color=MY_GREEN, font_size=36)
        # Position label carefully for vector on axis
        vec_B_label.next_to(vec_B.get_end(), DOWN, buff=0.2).shift(LEFT*0.5)

        # Magnitude Calculation for B
        mag_B_calc = MathTex(
            r"|\vec{B}| = \sqrt{5^2 + 0^2}", r" = \sqrt{25 + 0}", r" = \sqrt{25}", r" = 5",
            font_size=40, color=MY_TEXT_COLOR
        )
        mag_B_calc.arrange(RIGHT, buff=0.2)
        mag_B_calc.to_edge(UP, buff=0.5)

        # --- TTS Integration ---
        voice_text_03 = "现在看第二个例子。假设向量 B 的分量是 (5, 0)。我们画出这个向量,它完全落在 x 轴上。计算它的模长:根号下 5 的平方加 0 的平方,还是根号 25,也等于 5。"
        with custom_voiceover_tts(voice_text_03) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 3 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_03, font_size=32, color=MY_TEXT_COLOR,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            # Animations
            self.play(FadeIn(subtitle_voice, run_time=0.5)) # Subtitle first
            self.play(
                Create(vec_B),
                Write(vec_B_label),
                run_time=1.5
            )
            # Show calculation step-by-step
            self.play(Write(mag_B_calc[0]), run_time=1.5) # sqrt(5^2 + 0^2)
            self.play(Write(mag_B_calc[1]), run_time=1.0) # = sqrt(25+0)
            self.play(Write(mag_B_calc[2]), run_time=1.0) # = sqrt(25)
            self.play(Write(mag_B_calc[3]), run_time=1.0) # = 5
            # Highlight the result
            self.play(Indicate(mag_B_calc[3], color=MY_YELLOW, scale_factor=1.2), run_time=1.0)

            # Calculate wait time
            anim_time = 0.5 + 1.5 + 1.5 + 1.0 + 1.0 + 1.0 + 1.0 # Total animation time
            fade_out_duration = 1.0
            if tracker.duration > 0:
                elapsed_time = anim_time
                remaining_time = tracker.duration - elapsed_time - fade_out_duration
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0) # Wait if no audio

            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)

        self.wait(0.5)

    # --- Scene 4: Comparison and Conclusion ---
    def play_scene_04(self):
        """Scene 4: Show both vectors, compare, and conclude."""
        self.scene_time_tracker.set_value(0)

        # Background & Grid
        bg4 = Rectangle(
            width=self.camera.frame_width, height=self.camera.frame_height,
            fill_color=MY_BACKGROUND, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg4)
        grid = NumberPlane(
            x_range=[-8, 8, 1], y_range=[-5, 5, 1],
            x_length=self.camera.frame_width, y_length=self.camera.frame_height,
            background_line_style={"stroke_color": MY_GRID_COLOR, "stroke_width": 1, "stroke_opacity": 0.4},
            axis_config={"stroke_width": 0}, x_axis_config={"stroke_width": 0}, y_axis_config={"stroke_width": 0},
        ).set_z_index(-9)
        self.add(grid)

        # Scene Number
        scene_num_04 = self.get_scene_number("04")
        self.add(scene_num_04)

        # Axes
        axes = Axes(
            x_range=[-1, 6, 1], y_range=[-1, 5, 1],
            x_length=7, y_length=6,
            axis_config={"color": MY_AXIS_COLOR, "include_numbers": True, "tip_shape": StealthTip},
            x_axis_config={"color": MY_AXIS_COLOR},
            y_axis_config={"color": MY_AXIS_COLOR},
            tips=True,
        ).add_coordinates()
        axes.move_to(ORIGIN)
        self.add(axes)
        self.axes = axes

        # Vector A and B together
        vec_A_coords = np.array([3, 4, 0])
        vec_A = Vector(vec_A_coords, color=MY_BLUE, tip_shape=ArrowTriangleFilledTip)
        vec_A_label = MathTex(r"\vec{A} = (3, 4)", color=MY_BLUE, font_size=36)
        vec_A_label.next_to(vec_A.get_end(), UR, buff=0.2)

        vec_B_coords = np.array([5, 0, 0])
        vec_B = Vector(vec_B_coords, color=MY_GREEN, tip_shape=ArrowTriangleFilledTip)
        vec_B_label = MathTex(r"\vec{B} = (5, 0)", color=MY_GREEN, font_size=36)
        vec_B_label.next_to(vec_B.get_end(), DOWN, buff=0.2).shift(LEFT*0.5)

        # Comparison Text
        mag_text = Text("模长相同: |A| = |B| = 5", font_size=36, color=MY_YELLOW)
        comp_text = Text("分量不同: (3, 4) ≠ (5, 0)", font_size=36, color=MY_RED)
        dir_text = Text("方向不同!", font_size=36, color=MY_TEXT_COLOR)

        comparison_group = VGroup(mag_text, comp_text, dir_text).arrange(DOWN, buff=0.3, aligned_edge=LEFT)
        comparison_group.to_corner(UL, buff=0.5) # Position top-left

        # Conclusion Text
        conclusion = Text(
            "结论:模长相同 ≠ 分量相同\n(还需要方向相同!)",
            font_size=40,
            color=MY_TEXT_COLOR,
            line_spacing=0.8, # Adjust line spacing if needed
            should_center=True,
            width = config.frame_width * 0.5 # Limit width
        )
        conclusion.to_edge(UP, buff=0.5)

        # --- TTS Integration ---
        voice_text_04 = "现在我们把两个向量放在一起看。向量 A 是 (3, 4),向量 B 是 (5, 0)。它们的模长都是 5,但是它们的分量显然不同,指向的方向也不同。所以,我们的结论是:仅仅模长相同,并不能保证向量的分量也相同。向量相等意味着模长和方向都必须相同!"
        with custom_voiceover_tts(voice_text_04) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 4 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_04, font_size=32, color=MY_TEXT_COLOR,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            # Animations
            self.play(
                AnimationGroup(
                    FadeIn(subtitle_voice, run_time=0.5),
                    Create(vec_A), Write(vec_A_label),
                    Create(vec_B), Write(vec_B_label),
                    lag_ratio=0.1 # Stagger the appearance slightly
                ),
                run_time=2.5
            )
            # Show comparison points
            self.play(FadeIn(mag_text, shift=RIGHT*0.2), run_time=1.0)
            self.play(FadeIn(comp_text, shift=RIGHT*0.2), run_time=1.0)
            self.play(FadeIn(dir_text, shift=RIGHT*0.2), run_time=1.0)
            self.wait(0.5)
            # Show conclusion
            self.play(FadeIn(conclusion, scale=0.8), run_time=1.5) # Scale in for emphasis

            # Calculate wait time
            anim_time = 2.5 + 1.0 + 1.0 + 1.0 + 0.5 + 1.5 # Total animation time
            fade_out_duration = 1.0
            if tracker.duration > 0:
                elapsed_time = anim_time
                remaining_time = tracker.duration - elapsed_time - fade_out_duration
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.5) # Wait if no audio

            # Keep conclusion, fade subtitle
            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)
            # Fade out comparison details, keep vectors and conclusion
            self.play(FadeOut(comparison_group), run_time=0.5)

        self.wait(1.5) # Hold final comparison screen


# --- Main execution block ---
if __name__ == "__main__":
    # Basic configuration
    config.pixel_height = 1080
    config.pixel_width = 1920
    config.frame_rate = 30
    config.output_file = "CombinedScene" # Output filename
    config.disable_caching = True # Disable caching

    # Set output directory using placeholder
    # IMPORTANT: Ensure this placeholder is correctly replaced by your Java process
    config.media_dir = "./#(output_path)" # Placeholder for output directory

    # Create and render the scene
    scene = CombinedScene()
    scene.render()

    print(f"Scene rendering finished. Output should be in: {config.media_dir}")
    # Check if the file exists (optional verification)
    output_file_path = os.path.join(config.media_dir, f"{config.output_file}.mp4")
    if os.path.exists(output_file_path):
        print(f"Output file found: {output_file_path}")
    else:
        print(f"Warning: Output file not found at expected location: {output_file_path}")

code en

# -*- coding: utf-8 -*-
import os
import numpy as np
import requests
from contextlib import contextmanager
from manim import *
import hashlib
import manimpango # For font checking

# Import specific colors if needed (using SVGNAMES for broader compatibility)
from manim.utils.color.SVGNAMES import BLUE, GREEN, YELLOW, RED, WHITE, BLACK, GRAY, LIGHTGRAY, DARKGRAY

# Correct import for AudioFileClip
from moviepy import AudioFileClip # Corrected import path

# --- Font Checking ---
DEFAULT_FONT = "Noto Sans CJK SC" # Example CJK font
available_fonts = manimpango.list_fonts()
final_font = None

if DEFAULT_FONT in available_fonts:
    print(f"Font '{DEFAULT_FONT}' found.") # Changed: 字体 '{DEFAULT_FONT}' 已找到。
    final_font = DEFAULT_FONT
else:
    print(f"Warning: Font '{DEFAULT_FONT}' not found. Trying fallback fonts...") # Changed: 警告: 字体 '{DEFAULT_FONT}' 未找到。正在尝试备用字体...
    fallback_fonts = ["PingFang SC", "Microsoft YaHei", "SimHei", "Arial Unicode MS"]
    found_fallback = False
    for font in fallback_fonts:
        if font in available_fonts:
            print(f"Switched to fallback font: '{font}'") # Changed: 已切换到备用字体: '{font}'
            final_font = font
            found_fallback = True
            break
    if not found_fallback:
        print(f"Warning: Neither the specified '{DEFAULT_FONT}' nor any fallback CJK fonts were found. Using Manim's default font. Chinese characters might not display correctly.") # Changed: 警告: 未找到指定的 '{DEFAULT_FONT}' 或任何备用中文字体。将使用 Manim 默认字体,中文可能无法正确显示。
        # final_font remains None, Manim will use its default

# --- Custom Colors ---
MY_BLUE = "#2563EB"
MY_GREEN = "#10B981"
MY_YELLOW = "#F59E0B"
MY_RED = "#EF4444"
MY_PURPLE = "#8B5CF6"
MY_BACKGROUND = "#111827" # Dark background
MY_TEXT_COLOR = WHITE
MY_AXIS_COLOR = LIGHTGRAY
MY_GRID_COLOR = DARKGRAY

# --- TTS Caching Setup ---
CACHE_DIR = "tts_cache"
os.makedirs(CACHE_DIR, exist_ok=True)

class CustomVoiceoverTracker:
    """Tracks audio path and duration for TTS."""
    def __init__(self, audio_path, duration):
        self.audio_path = audio_path
        self.duration = duration

def get_cache_filename(text):
    """Generates a unique filename based on the text hash."""
    text_hash = hashlib.md5(text.encode('utf-8')).hexdigest()
    return os.path.join(CACHE_DIR, f"{text_hash}.mp3")

@contextmanager
def custom_voiceover_tts(text, token="123456", base_url="https://uni-ai.fly.dev/api/manim/tts"):
    """
    Fetches TTS audio, caches it, and provides path and duration.
    Usage: with custom_voiceover_tts("text") as tracker: ...
    """
    cache_file = get_cache_filename(text)
    audio_file = cache_file # Initialize audio_file

    if os.path.exists(cache_file):
        audio_file = cache_file
        print(f"Using cached TTS for: {text[:30]}...")
    else:
        print(f"Requesting TTS for: {text[:30]}...")
        try:
            input_text_encoded = requests.utils.quote(text)
            url = f"{base_url}?token={token}&input={input_text_encoded}"

            response = requests.get(url, stream=True, timeout=60)
            response.raise_for_status()

            with open(cache_file, "wb") as f:
                for chunk in response.iter_content(chunk_size=8192):
                    if chunk:
                        f.write(chunk)
            audio_file = cache_file
            print("TTS downloaded and cached.")

        except requests.exceptions.RequestException as e:
            print(f"TTS API request failed: {e}")
            tracker = CustomVoiceoverTracker(None, 0)
            yield tracker
            return

    if audio_file and os.path.exists(audio_file):
        try:
            # Use moviepy.editor.AudioFileClip
            clip = AudioFileClip(audio_file)
            duration = clip.duration
            clip.close()
            print(f"Audio duration: {duration:.2f}s")
            tracker = CustomVoiceoverTracker(audio_file, duration)
        except Exception as e:
            print(f"Error processing audio file {audio_file}: {e}")
            tracker = CustomVoiceoverTracker(None, 0)
    else:
        print(f"TTS audio file not found or not created: {audio_file}")
        tracker = CustomVoiceoverTracker(None, 0)

    try:
        yield tracker
    finally:
        pass

# --- Custom TeX Template for \color[HTML] ---
# Needed if using \color[HTML]{...} in MathTex/Tex
color_support_template = TexTemplate(
    preamble=r"""
\documentclass[preview]{standalone}
\usepackage{amsmath}
\usepackage{amssymb}
\usepackage[HTML]{xcolor} %% <<< MUST INCLUDE THIS LINE for \color[HTML]
\usepackage{graphicx}
% Add other necessary packages here (e.g., ctex for Chinese in LaTeX)
% \usepackage{ctex} % Uncomment if mixing Chinese/Unicode in MathTex via \text{} (Risky!)
"""
)

# -----------------------------
# CombinedScene: Vector Magnitude vs Components
# -----------------------------
class CombinedScene(MovingCameraScene):
    """
    Explains why vectors with the same magnitude don't necessarily have the same components.
    """
    def setup(self):
        """Set default font if available."""
        Scene.setup(self)
        if final_font:
            Text.set_default(font=final_font)
            print(f"Default font set to: {final_font}")
        else:
            print("Using Manim's default font.")
        # Set default TexTemplate if needed globally
        # Tex.set_default(tex_template=color_support_template)
        # MathTex.set_default(tex_template=color_support_template)

    def construct(self):
        # Use a scene-specific time tracker if needed outside TTS timing
        self.scene_time_tracker = ValueTracker(0)

        # --- Play Scenes Sequentially ---
        self.play_scene_01() # Introduction
        self.clear_and_reset()

        self.play_scene_02() # Vector A Example
        self.clear_and_reset()

        self.play_scene_03() # Vector B Example
        self.clear_and_reset()

        self.play_scene_04() # Comparison and Conclusion
        self.clear_and_reset()

        # End of animation message
        final_message = Text("Animation finished, thanks for watching! 😄", font_size=48, color=MY_TEXT_COLOR) # Changed: 动画结束,感谢观看! 😄
        bg_final = Rectangle(width=self.camera.frame_width, height=self.camera.frame_height, fill_color=MY_BACKGROUND, fill_opacity=1,
                             stroke_width=0).set_z_index(-10)
        self.add(bg_final)
        self.play(FadeIn(final_message))
        self.wait(2)

    def get_scene_number(self, number_str):
        """Creates and positions the scene number."""
        scene_num = Text(number_str, font_size=24, color=LIGHTGRAY)
        scene_num.to_corner(UR, buff=0.3)
        scene_num.set_z_index(10) # Ensure it's above background
        return scene_num

    def clear_and_reset(self):
        """Clears all mobjects and resets the camera."""
        # Clear updaters from all mobjects
        all_mobs_to_clear = list(self.mobjects)
        # Include fixed_in_frame_mobjects if in ThreeDScene context (not needed for MovingCameraScene unless manually added)
        # if hasattr(self.camera, 'fixed_in_frame_mobjects'):
        #     all_mobs_to_clear += list(self.camera.fixed_in_frame_mobjects)

        for mob in all_mobs_to_clear:
            # Check if the updater list is not empty before clearing
            if mob is not None and hasattr(mob, 'get_updaters') and mob.get_updaters():
                 mob.clear_updaters()

        # Use Group for potentially mixed object types
        valid_mobjects = [m for m in self.mobjects if m is not None]
        all_mobjects_group = Group(*valid_mobjects)

        if all_mobjects_group:
            self.play(FadeOut(all_mobjects_group, shift=DOWN * 0.5), run_time=0.5)

        # Clear the scene's mobject list
        self.clear()
        # If fixed_in_frame_mobjects were used, clear them too
        # if hasattr(self.camera, 'fixed_in_frame_mobjects'):
        #     self.camera.fixed_in_frame_mobjects.clear()

        # Reset camera position and scale for MovingCameraScene
        self.camera.frame.move_to(ORIGIN)
        # Ensure frame dimensions match configuration
        self.camera.frame.set(width=config.frame_width, height=config.frame_height)
        # Reset zoom/scale if needed (set width is usually sufficient)
        # self.camera.frame.scale(1 / self.camera.frame.get_width() * config.frame_width) # More robust reset if scale was used

        # Reset the custom time tracker
        self.scene_time_tracker.set_value(0)
        self.wait(0.1) # Short pause after reset

    # --- Scene 1: Introduction ---
    def play_scene_01(self):
        """Scene 1: Introduce the question."""
        self.scene_time_tracker.set_value(0)

        # Background
        bg1 = Rectangle(
            width=self.camera.frame_width, height=self.camera.frame_height,
            fill_color=MY_BACKGROUND, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg1)

        # Scene Number
        scene_num_01 = self.get_scene_number("01")
        self.add(scene_num_01)

        # Title
        title = Text(
            "Question 🤔: Do vectors with the same magnitude always have the same components?", # Changed: 疑问 🤔:模长相同的向量,分量一定相同吗?
            font_size=48,
            color=MY_TEXT_COLOR,
            # Use width for auto line breaking if needed
            width=config.frame_width - 2,
            should_center=True
        )
        title.move_to(ORIGIN)

        # --- TTS Integration ---
        voice_text_01 = "Hello everyone! Today we'll explore a question about vectors: If two vectors have the same magnitude, do they necessarily have the same coordinate components? 🤔" # Changed: 大家好!今天我们来探讨一个关于向量的问题:模长相同的两个向量,它们的坐标分量一定相同吗? 🤔
        with custom_voiceover_tts(voice_text_01) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 1 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_01, font_size=32, color=MY_TEXT_COLOR,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            # Animation
            anim_runtime = 2.0
            fade_out_duration = 1.0
            self.play(
                AnimationGroup(
                    FadeIn(subtitle_voice, run_time=0.5),
                    Write(title), # Use Write for Text if it looks better, else FadeIn
                    lag_ratio=0.0
                ),
                run_time=anim_runtime
            )

            # Calculate wait time
            if tracker.duration > 0:
                elapsed_time = anim_runtime
                remaining_time = tracker.duration - elapsed_time - fade_out_duration
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.5) # Wait if no audio

            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)

        self.wait(0.5)

    # --- Scene 2: Vector A Example ---
    def play_scene_02(self):
        """Scene 2: Show Vector A, its components, and magnitude."""
        self.scene_time_tracker.set_value(0)

        # Background & Grid
        bg2 = Rectangle(
            width=self.camera.frame_width, height=self.camera.frame_height,
            fill_color=MY_BACKGROUND, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg2)
        grid = NumberPlane(
            x_range=[-8, 8, 1], y_range=[-5, 5, 1],
            x_length=self.camera.frame_width, y_length=self.camera.frame_height,
            background_line_style={"stroke_color": MY_GRID_COLOR, "stroke_width": 1, "stroke_opacity": 0.4},
            axis_config={"stroke_width": 0}, # Hide grid's own axes
            x_axis_config={"stroke_width": 0},
            y_axis_config={"stroke_width": 0},
        ).set_z_index(-9)
        self.add(grid)

        # Scene Number
        scene_num_02 = self.get_scene_number("02")
        self.add(scene_num_02)

        # Axes
        axes = Axes(
            x_range=[-1, 6, 1], y_range=[-1, 5, 1],
            x_length=7, y_length=6,
            axis_config={"color": MY_AXIS_COLOR, "include_numbers": True, "tip_shape": StealthTip},
            x_axis_config={"color": MY_AXIS_COLOR},
            y_axis_config={"color": MY_AXIS_COLOR},
            tips=True, # Show tips
        ).add_coordinates() # Add coordinate numbers
        axes.move_to(ORIGIN)
        self.axes = axes # Store axes as instance variable if needed later

        # Vector A
        vec_A_coords = np.array([3, 4, 0])
        vec_A = Vector(vec_A_coords, color=MY_BLUE, tip_shape=ArrowTriangleFilledTip)
        vec_A_label = MathTex(r"\vec{A} = (3, 4)", color=MY_BLUE, font_size=36)
        vec_A_label.next_to(vec_A.get_end(), UR, buff=0.2)

        # Magnitude Calculation for A
        # Use rf string for raw formatting, allows backslashes
        mag_A_calc = MathTex(
            r"|\vec{A}| = \sqrt{3^2 + 4^2}", r" = \sqrt{9 + 16}", r" = \sqrt{25}", r" = 5",
            font_size=40, color=MY_TEXT_COLOR
        )
        # Arrange parts horizontally
        mag_A_calc.arrange(RIGHT, buff=0.2)
        mag_A_calc.to_edge(UP, buff=0.5) # Position calculation at the top

        # --- TTS Integration ---
        voice_text_02 = "Let's look at the first example. Suppose vector A has components (3, 4). We can draw this vector. Now let's calculate its magnitude. According to the Pythagorean theorem, the magnitude is the square root of 3 squared plus 4 squared, which is the square root of 25, equaling 5." # Changed: 我们来看第一个例子。假设向量 A 的分量是 (3, 4)。我们可以画出这个向量。现在我们来计算它的模长,根据勾股定理,模长等于根号下 3 的平方加 4 的平方,也就是根号 25,等于 5。
        with custom_voiceover_tts(voice_text_02) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 2 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_02, font_size=32, color=MY_TEXT_COLOR,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            # Animations
            self.play(
                AnimationGroup(
                    FadeIn(subtitle_voice, run_time=0.5),
                    Create(axes),
                    lag_ratio=0.0
                ),
                run_time=1.5
            )
            self.play(
                Create(vec_A), # Use Create for Vector
                Write(vec_A_label),
                run_time=1.5
            )
            # Show calculation step-by-step
            self.play(Write(mag_A_calc[0]), run_time=1.5) # sqrt(3^2 + 4^2)
            self.play(Write(mag_A_calc[1]), run_time=1.0) # = sqrt(9+16)
            self.play(Write(mag_A_calc[2]), run_time=1.0) # = sqrt(25)
            self.play(Write(mag_A_calc[3]), run_time=1.0) # = 5
            # Highlight the result
            self.play(Indicate(mag_A_calc[3], color=MY_YELLOW, scale_factor=1.2), run_time=1.0)

            # Calculate wait time
            anim_time = 1.5 + 1.5 + 1.5 + 1.0 + 1.0 + 1.0 + 1.0 # Total animation time
            fade_out_duration = 1.0
            if tracker.duration > 0:
                elapsed_time = anim_time
                remaining_time = tracker.duration - elapsed_time - fade_out_duration
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0) # Wait if no audio

            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)

        self.wait(0.5)

    # --- Scene 3: Vector B Example ---
    def play_scene_03(self):
        """Scene 3: Show Vector B, its components, and magnitude."""
        self.scene_time_tracker.set_value(0)

        # Background & Grid (same as Scene 2)
        bg3 = Rectangle(
            width=self.camera.frame_width, height=self.camera.frame_height,
            fill_color=MY_BACKGROUND, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg3)
        grid = NumberPlane(
            x_range=[-8, 8, 1], y_range=[-5, 5, 1],
            x_length=self.camera.frame_width, y_length=self.camera.frame_height,
            background_line_style={"stroke_color": MY_GRID_COLOR, "stroke_width": 1, "stroke_opacity": 0.4},
            axis_config={"stroke_width": 0}, x_axis_config={"stroke_width": 0}, y_axis_config={"stroke_width": 0},
        ).set_z_index(-9)
        self.add(grid)

        # Scene Number
        scene_num_03 = self.get_scene_number("03")
        self.add(scene_num_03)

        # Axes (same as Scene 2)
        axes = Axes(
            x_range=[-1, 6, 1], y_range=[-1, 5, 1],
            x_length=7, y_length=6,
            axis_config={"color": MY_AXIS_COLOR, "include_numbers": True, "tip_shape": StealthTip},
            x_axis_config={"color": MY_AXIS_COLOR},
            y_axis_config={"color": MY_AXIS_COLOR},
            tips=True,
        ).add_coordinates()
        axes.move_to(ORIGIN)
        self.add(axes) # Add axes directly as they are reused visually
        self.axes = axes # Update instance variable if needed

        # Vector B
        vec_B_coords = np.array([5, 0, 0])
        vec_B = Vector(vec_B_coords, color=MY_GREEN, tip_shape=ArrowTriangleFilledTip)
        vec_B_label = MathTex(r"\vec{B} = (5, 0)", color=MY_GREEN, font_size=36)
        # Position label carefully for vector on axis
        vec_B_label.next_to(vec_B.get_end(), DOWN, buff=0.2).shift(LEFT*0.5)

        # Magnitude Calculation for B
        mag_B_calc = MathTex(
            r"|\vec{B}| = \sqrt{5^2 + 0^2}", r" = \sqrt{25 + 0}", r" = \sqrt{25}", r" = 5",
            font_size=40, color=MY_TEXT_COLOR
        )
        mag_B_calc.arrange(RIGHT, buff=0.2)
        mag_B_calc.to_edge(UP, buff=0.5)

        # --- TTS Integration ---
        voice_text_03 = "Now for the second example. Suppose vector B has components (5, 0). Let's draw this vector; it lies entirely on the x-axis. Calculating its magnitude: the square root of 5 squared plus 0 squared, which is still the square root of 25, also equals 5." # Changed: 现在看第二个例子。假设向量 B 的分量是 (5, 0)。我们画出这个向量,它完全落在 x 轴上。计算它的模长:根号下 5 的平方加 0 的平方,还是根号 25,也等于 5。
        with custom_voiceover_tts(voice_text_03) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 3 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_03, font_size=32, color=MY_TEXT_COLOR,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            # Animations
            self.play(FadeIn(subtitle_voice, run_time=0.5)) # Subtitle first
            self.play(
                Create(vec_B),
                Write(vec_B_label),
                run_time=1.5
            )
            # Show calculation step-by-step
            self.play(Write(mag_B_calc[0]), run_time=1.5) # sqrt(5^2 + 0^2)
            self.play(Write(mag_B_calc[1]), run_time=1.0) # = sqrt(25+0)
            self.play(Write(mag_B_calc[2]), run_time=1.0) # = sqrt(25)
            self.play(Write(mag_B_calc[3]), run_time=1.0) # = 5
            # Highlight the result
            self.play(Indicate(mag_B_calc[3], color=MY_YELLOW, scale_factor=1.2), run_time=1.0)

            # Calculate wait time
            anim_time = 0.5 + 1.5 + 1.5 + 1.0 + 1.0 + 1.0 + 1.0 # Total animation time
            fade_out_duration = 1.0
            if tracker.duration > 0:
                elapsed_time = anim_time
                remaining_time = tracker.duration - elapsed_time - fade_out_duration
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.0) # Wait if no audio

            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)

        self.wait(0.5)

    # --- Scene 4: Comparison and Conclusion ---
    def play_scene_04(self):
        """Scene 4: Show both vectors, compare, and conclude."""
        self.scene_time_tracker.set_value(0)

        # Background & Grid
        bg4 = Rectangle(
            width=self.camera.frame_width, height=self.camera.frame_height,
            fill_color=MY_BACKGROUND, fill_opacity=1.0, stroke_width=0
        ).set_z_index(-10)
        self.add(bg4)
        grid = NumberPlane(
            x_range=[-8, 8, 1], y_range=[-5, 5, 1],
            x_length=self.camera.frame_width, y_length=self.camera.frame_height,
            background_line_style={"stroke_color": MY_GRID_COLOR, "stroke_width": 1, "stroke_opacity": 0.4},
            axis_config={"stroke_width": 0}, x_axis_config={"stroke_width": 0}, y_axis_config={"stroke_width": 0},
        ).set_z_index(-9)
        self.add(grid)

        # Scene Number
        scene_num_04 = self.get_scene_number("04")
        self.add(scene_num_04)

        # Axes
        axes = Axes(
            x_range=[-1, 6, 1], y_range=[-1, 5, 1],
            x_length=7, y_length=6,
            axis_config={"color": MY_AXIS_COLOR, "include_numbers": True, "tip_shape": StealthTip},
            x_axis_config={"color": MY_AXIS_COLOR},
            y_axis_config={"color": MY_AXIS_COLOR},
            tips=True,
        ).add_coordinates()
        axes.move_to(ORIGIN)
        self.add(axes)
        self.axes = axes

        # Vector A and B together
        vec_A_coords = np.array([3, 4, 0])
        vec_A = Vector(vec_A_coords, color=MY_BLUE, tip_shape=ArrowTriangleFilledTip)
        vec_A_label = MathTex(r"\vec{A} = (3, 4)", color=MY_BLUE, font_size=36)
        vec_A_label.next_to(vec_A.get_end(), UR, buff=0.2)

        vec_B_coords = np.array([5, 0, 0])
        vec_B = Vector(vec_B_coords, color=MY_GREEN, tip_shape=ArrowTriangleFilledTip)
        vec_B_label = MathTex(r"\vec{B} = (5, 0)", color=MY_GREEN, font_size=36)
        vec_B_label.next_to(vec_B.get_end(), DOWN, buff=0.2).shift(LEFT*0.5)

        # Comparison Text
        mag_text = Text("Same Magnitude: |A| = |B| = 5", font_size=36, color=MY_YELLOW) # Changed: 模长相同: |A| = |B| = 5
        comp_text = Text("Different Components: (3, 4) ≠ (5, 0)", font_size=36, color=MY_RED) # Changed: 分量不同: (3, 4) ≠ (5, 0)
        dir_text = Text("Different Directions!", font_size=36, color=MY_TEXT_COLOR) # Changed: 方向不同!

        comparison_group = VGroup(mag_text, comp_text, dir_text).arrange(DOWN, buff=0.3, aligned_edge=LEFT)
        comparison_group.to_corner(UL, buff=0.5) # Position top-left

        # Conclusion Text
        conclusion = Text(
            "Conclusion: Same Magnitude ≠ Same Components\n(Direction must also be the same!)", # Changed: 结论:模长相同 ≠ 分量相同\n(还需要方向相同!)
            font_size=40,
            color=MY_TEXT_COLOR,
            line_spacing=0.8, # Adjust line spacing if needed
            should_center=True,
            width = config.frame_width * 0.5 # Limit width
        )
        conclusion.to_edge(UP, buff=0.5)

        # --- TTS Integration ---
        voice_text_04 = "Now let's look at both vectors together. Vector A is (3, 4), and vector B is (5, 0). Their magnitudes are both 5, but their components are clearly different, and they point in different directions. Therefore, our conclusion is: having the same magnitude alone does not guarantee that the vectors' components are the same. For vectors to be equal, both magnitude and direction must be identical!" # Changed: 现在我们把两个向量放在一起看。向量 A 是 (3, 4),向量 B 是 (5, 0)。它们的模长都是 5,但是它们的分量显然不同,指向的方向也不同。所以,我们的结论是:仅仅模长相同,并不能保证向量的分量也相同。向量相等意味着模长和方向都必须相同!
        with custom_voiceover_tts(voice_text_04) as tracker:
            if tracker.audio_path and tracker.duration > 0:
                self.add_sound(tracker.audio_path, time_offset=0)
            else:
                print("Warning: Scene 4 TTS audio failed or has zero duration.")

            subtitle_voice = Text(
                voice_text_04, font_size=32, color=MY_TEXT_COLOR,
                width=config.frame_width - 2, should_center=True
            ).to_edge(DOWN, buff=0.5)

            # Animations
            self.play(
                AnimationGroup(
                    FadeIn(subtitle_voice, run_time=0.5),
                    Create(vec_A), Write(vec_A_label),
                    Create(vec_B), Write(vec_B_label),
                    lag_ratio=0.1 # Stagger the appearance slightly
                ),
                run_time=2.5
            )
            # Show comparison points
            self.play(FadeIn(mag_text, shift=RIGHT*0.2), run_time=1.0)
            self.play(FadeIn(comp_text, shift=RIGHT*0.2), run_time=1.0)
            self.play(FadeIn(dir_text, shift=RIGHT*0.2), run_time=1.0)
            self.wait(0.5)
            # Show conclusion
            self.play(FadeIn(conclusion, scale=0.8), run_time=1.5) # Scale in for emphasis

            # Calculate wait time
            anim_time = 2.5 + 1.0 + 1.0 + 1.0 + 0.5 + 1.5 # Total animation time
            fade_out_duration = 1.0
            if tracker.duration > 0:
                elapsed_time = anim_time
                remaining_time = tracker.duration - elapsed_time - fade_out_duration
                if remaining_time > 0:
                    self.wait(remaining_time)
            else:
                self.wait(1.5) # Wait if no audio

            # Keep conclusion, fade subtitle
            self.play(FadeOut(subtitle_voice), run_time=fade_out_duration)
            # Fade out comparison details, keep vectors and conclusion
            self.play(FadeOut(comparison_group), run_time=0.5)

        self.wait(1.5) # Hold final comparison screen


# --- Main execution block ---
if __name__ == "__main__":
    # Basic configuration
    config.pixel_height = 1080
    config.pixel_width = 1920
    config.frame_rate = 30
    config.output_file = "CombinedScene" # Output filename
    config.disable_caching = True # Disable caching

    # Set output directory using placeholder
    # IMPORTANT: Ensure this placeholder is correctly replaced by your Java process
    config.media_dir = "./#(output_path)" # Placeholder for output directory

    # Create and render the scene
    scene = CombinedScene()
    scene.render()

    print(f"Scene rendering finished. Output should be in: {config.media_dir}")
    # Check if the file exists (optional verification)
    output_file_path = os.path.join(config.media_dir, f"{config.output_file}.mp4")
    if os.path.exists(output_file_path):
        print(f"Output file found: {output_file_path}")
    else:
        print(f"Warning: Output file not found at expected location: {output_file_path}")

Video

中文版本 https://manim.collegebot.ai/cache/499169744602697728/videos/1080p30/CombinedScene.mp4

English Version https://manim.collegebot.ai/cache/499171675542818816/videos/1080p30/CombinedScene.mp4

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Contributors: litongjava